Replay-derived match flow, timings, and composition.

Advanced match analysis

Nibbles vs RBR

Queue
Ranked 1v1 Supremacy
Map
Watering Hole
Map Seed
30419
Duration
22:00
Patch
19.17020
Played
· 12 hours ago
Watering Hole map preview
MapWatering Hole
Winner
Nibbles Huitzilopochtli · Elo 1013 +16
22:00 Match length
Defeated
RBR Poseidon · Elo 974 -16
55.6% win probability Pre-match · Nibbles favored win probability 44.4%
Key momentsIn match order
First pressure
3:41 Nibbles Warrior Priest trained
Fastest Classical
3:45* Nibbles Malinalxochitl · estimated
Armory timing
8:44 Nibbles Armory
Fastest Heroic
12:33* Nibbles Coatlicue · estimated
First extra TC
17:34 RBR Town Center

Nibbles

Huitzilopochtli · Blue
Win 1013 +16
EAPM
41.4
Favorite unit
Warrior Priest
42 fielded
Largest army
152
First expansion
20:45
Age path
MalinalxochitlClassical · Est. start 2:45
CoatlicueHeroic · Est. start 11:18
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Eagle Warrior CoreEagle Warriors were the dominant military unit.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Large army production152 military units
No post-game awards

RBR

Poseidon · Red
Loss 974 -16
EAPM
46.9
Favorite unit
Toxotes
72 fielded
Largest army
184
First expansion
17:34
Age path
HermesClassical · Research start 2:59
DionysusHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom3 expansion build events
Large army production184 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Nibbles

Army · 152

Units

Warrior Priest42
Eagle Warrior34
Tequihua Archer26
Tlamanih Spearman26
Ayotochtli13
Ocelotl Warrior10
Coyote Warrior1
Buildings 7 types
House19
Calpulli15
War Hut4
Nobles Hut3
Armory1
Temple1
Town Center1
God powers 2 invoked
Blood Pact1
Earth Monster1

RBR

Army · 184

Units

Toxotes72
Hoplite52
Hippeus41
Theseus8
Atalanta7
Centaur4
Buildings 9 types
House18
Military Academy6
Storehouse6
Archery Range5
Granary5
Stable4
Town Center3
Temple2
Armory1
God powers 2 invoked
Cease Fire1
Lure1