Advanced match analysis
Emogod vs NOCHAT_WhatNow?
- Queue
- Ranked 1v1 Supremacy
- Map
- Giza
- Map Seed
- 30628
- Duration
- 18:17
- Patch
- 19.17020
- Played
- · 12 hours ago
Winner
Emogod
Oranos · Elo 980 +23
18:17
Match length
Defeated
NOCHAT_WhatNow?
Tsukuyomi · Elo 959 -54
53.0% win probability
Pre-match · Emogod favored
win probability 47.0%
Key momentsIn match order
Emogod
Oranos · Blue- EAPM
- 44.0
- Favorite unit
- Murmillo 21 fielded
- Largest army
- 55
- First expansion
- —
Age path
OceanusClassical · Research start 2:53
HyperionHeroic · Research start 14:24
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
No post-game awards
NOCHAT_WhatNow?
Tsukuyomi · Red- EAPM
- 59.8
- Favorite unit
- Yumi Archer 40 fielded
- Largest army
- 104
- First expansion
- 14:07
Age path
Inari OkamiClassical · Research start 3:00
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Market economy1,900 total resource volume
Large army production104 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,900 total volume›
Emogod
Bought
No buys
Sold
No sells
Total player market volume0
NOCHAT_WhatNow?
Bought
No buys
Sold
Total player market volume1,900
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.