Replay-derived match flow, timings, and composition.

Advanced match analysis

Emogod vs NOCHAT_WhatNow?

Queue
Ranked 1v1 Supremacy
Map
Giza
Map Seed
30628
Duration
18:17
Patch
19.17020
Played
· 12 hours ago
Giza map preview
MapGiza
Winner
Emogod Oranos · Elo 980 +23
18:17 Match length
Defeated
NOCHAT_WhatNow? Tsukuyomi · Elo 959 -54
53.0% win probability Pre-match · Emogod favored win probability 47.0%
Key momentsIn match order
Fastest Classical
3:45* NOCHAT_WhatNow? Inari Okami · estimated
First pressure
3:51 NOCHAT_WhatNow? Stable Japanese
Armory timing
11:16 Emogod Armory
Market timing
13:36 NOCHAT_WhatNow? Market
First extra TC
14:07 NOCHAT_WhatNow? Town Center
Fastest Heroic
15:39* Emogod Hyperion · estimated
Fortress timing
16:47 Emogod Palace

Emogod

Oranos · Blue
Win 980 +23
EAPM
44.0
Favorite unit
Murmillo
21 fielded
Largest army
55
First expansion
—
Age path
OceanusClassical · Research start 2:53
HyperionHeroic · Research start 14:24
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
No post-game awards

NOCHAT_WhatNow?

Tsukuyomi · Red
Loss 959 -54
EAPM
59.8
Favorite unit
Yumi Archer
40 fielded
Largest army
104
First expansion
14:07
Age path
Inari OkamiClassical · Research start 3:00
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Market economy1,900 total resource volume
Large army production104 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,900 total volume

Emogod

Bought

No buys

Sold

No sells

Total player market volume0

NOCHAT_WhatNow?

Bought

No buys

Sold

Food1,500
Wood400
Total player market volume1,900

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Emogod

Army · 55

Units

Murmillo21
Turma18
Katapeltes14
Satyr2
Buildings 9 types
Farm11
Manor7
Sky Passage3
Counter Barracks2
Armory1
Economic Guild1
Military Barracks1
Palace1
Temple1
God powers 7 invoked
Carnivora4
Shockwave2
Chaos1

NOCHAT_WhatNow?

Army · 104

Units

Yumi Archer40
Naginata Rider35
Bushi28
Kitsune1
Buildings 11 types
House16
Farm11
Watermill5
Mining Camp Japanese4
Shrine Japanese3
Guardhouse2
Stable Japanese2
Armory1
Market1
Temple1
Town Center1
God powers 2 invoked
New Moon1
Swampland1