Replay-derived match flow, timings, and composition.

Advanced match analysis

Slasher#3319 vs benoit.jayon

Queue
Ranked 1v1 Supremacy
Map
Nile Shallows
Map Seed
30358
Duration
13:42
Patch
19.17020
Played
· 12 hours ago
Nile Shallows map preview
MapNile Shallows
Defeated
Slasher#3319 Odin · Elo 628 -13
13:42 Match length
Winner
benoit.jayon Gaia · Elo 723 +13
36.7% win probability Pre-match · benoit.jayon favored win probability 63.3%
Key momentsIn match order
Fastest Classical
4:36* benoit.jayon Oceanus · estimated
First pressure
5:23 Slasher#3319 Hersir trained
First extra TC
5:56 benoit.jayon Town Center
Armory timing
7:39 benoit.jayon Armory

Slasher#3319

Odin · Blue
Loss 628 -13
EAPM
28.5
Favorite unit
Godi
12 fielded
Largest army
39
First expansion
9:04
Age path
FreyjaClassical · Research start 5:28
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Late ClassicalClassical completed after 5:00 on a standard land opening.
No post-game awards

benoit.jayon

Gaia · Red
Win 723 +13
EAPM
11.0
Favorite unit
Murmillo
12 fielded
Largest army
25
First expansion
5:56
Age path
OceanusClassical · Research start 3:36
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling7 wall build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Slasher#3319

Army · 39

Units

Godi12
Raiding Cavalry9
Throwing Axeman8
Hersir7
Valkyrie2
Berserk1
Buildings 7 types
House6
Ox Cart Building4
Armory1
Great Hall1
Longhouse1
Temple1
Town Center1
God powers 1 invoked
Great Hunt1

benoit.jayon

Army · 25

Units

Murmillo12
Katapeltes7
Cheiroballista4
Caladria2
Buildings 10 types
Wall7
Farm4
Manor4
Military Barracks2
Armory1
Counter Barracks1
Economic Guild1
Sentry Tower1
Temple1
Town Center1
God powers 4 invoked
Carnivora2
Gaia Forest2