Replay-derived match flow, timings, and composition.

Advanced match analysis

ForwardEgg60960 vs Zuck

Queue
Ranked 1v1 Supremacy
Map
Giza
Map Seed
23234
Duration
16:51
Patch
19.17020
Played
· 12 hours ago
Giza map preview
MapGiza
Defeated
ForwardEgg60960 Oranos · Elo 818 -14
16:51 Match length
Winner
Zuck Shennong · Elo 893 +14
39.4% win probability Pre-match · Zuck favored win probability 60.6%
Key momentsIn match order
Fastest Classical
4:43* ForwardEgg60960 Oceanus · estimated
First extra TC
5:21 ForwardEgg60960 Town Center
First pressure
6:02 ForwardEgg60960 Military Barracks
Market timing
6:55 Zuck Market
Fastest Heroic
9:58* Zuck Rushou · estimated
Armory timing
11:32 ForwardEgg60960 Armory

ForwardEgg60960

Oranos · Blue
Loss 818 -14
EAPM
21.4
Favorite unit
Cheiroballista
23 fielded
Largest army
38
First expansion
5:21
Age path
OceanusClassical · Research start 3:43
HeroicNot reached
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Multi-TC boom2 expansion build events
No post-game awards

Zuck

Shennong · Red
Win 893 +14
EAPM
33.8
Favorite unit
Dao Swordsman
30 fielded
Largest army
61
First expansion
6:21
Age path
HoutuClassical · Est. start 4:39
RushouHeroic · Est. start 8:43
MythicNot reached
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling13 wall build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ForwardEgg60960

Army · 38

Units

Cheiroballista23
Murmillo12
Oracle3
Buildings 9 types
Manor5
Counter Barracks3
Economic Guild3
Farm3
Military Barracks3
Sky Passage3
Armory2
Town Center2
Temple1
God powers 2 invoked
Carnivora1
Shockwave1

Zuck

Army · 61

Units

Dao Swordsman30
Ge Halberdier15
Wuzu Javelineer5
White Horse Cavalry3
Fire Archer2
Pioneer2
Siege Crossbow2
Jiang Zi Ya1
Sage1
Buildings 12 types
House18
Wall13
Silo11
Farm4
Military Camp4
Town Center2
Armory1
Baolei1
Imperial Academy1
Machine Workshop1
Market1
Temple1
God powers 4 invoked
Venom Beast2
Earth Wall1
Prosperous Seeds1