Replay-derived match flow, timings, and composition.

Advanced match analysis

Adurmm vs Black_King16

Queue
Ranked 1v1 Supremacy
Map
Mount Olympus
Map Seed
17981
Duration
10:32
Patch
19.17020
Played
· 12 hours ago
Mount Olympus map preview
MapMount Olympus
Winner
Adurmm Zeus · Elo 1310 +19
10:32 Match length
Defeated
Black_King16 Zeus · Elo 1343 -19
45.3% win probability Pre-match · Black_King16 favored · Upset win probability 54.7%
Key momentsIn match order
Fastest Classical
4:00* Black_King16 Athena · estimated
First pressure
4:11 Adurmm Military Academy

Adurmm

Zeus · Grey
Win 1310 +19
EAPM
41.0
Favorite unit
Hoplite
37 fielded
Largest army
42
First expansion
—
Age path
AthenaClassical · Research start 3:04
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Black_King16

Zeus · Red
Loss 1343 -19
EAPM
27.4
Favorite unit
Hoplite
17 fielded
Largest army
41
First expansion
—
Age path
AthenaClassical · Research start 3:00
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Adurmm

Army · 42

Units

Hoplite37
Jason3
Heracles2
Buildings 5 types
House7
Military Academy4
Granary3
Storehouse3
Temple1
God powers 2 invoked
Bolt1
Restoration1

Black_King16

Army · 41

Units

Hoplite17
Toxotes14
Minotaur7
Heracles2
Jason1
Buildings 6 types
House6
Archery Range2
Granary2
Storehouse2
Military Academy1
Temple1
God powers 2 invoked
Bolt1
Restoration1