Replay-derived match flow, timings, and composition.

Advanced match analysis

Marmotto vs andyfredu

Queue
Ranked 1v1 Supremacy
Map
Anatolia
Map Seed
9982
Duration
17:33
Patch
19.17020
Played
· 12 hours ago
Anatolia map preview
MapAnatolia
Winner
Marmotto Amaterasu · Elo 1072 +15
17:33 Match length
Defeated
andyfredu Demeter · Elo 1021 -15
57.3% win probability Pre-match · Marmotto favored win probability 42.7%
Key momentsIn match order
Fastest Classical
4:09* Marmotto Ame No Uzume · estimated
First pressure
4:49 andyfredu Archery Range
Armory timing
7:42 andyfredu Armory
First extra TC
9:53 andyfredu Town Center
Fastest Heroic
10:27* andyfredu Hestia · estimated
Fortress timing
14:42 Marmotto Castle
Market timing
16:21 Marmotto Market

Marmotto

Amaterasu · Blue
Win 1072 +15
EAPM
29.6
Favorite unit
Naginata Rider
17 fielded
Largest army
34
First expansion
11:48
Age path
Ame No UzumeClassical · Est. start 3:09
RaijinHeroic · Est. start 11:30
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water commitment1 dock build events
No post-game awards

andyfredu

Demeter · Maroon
Loss 1021 -15
EAPM
54.5
Favorite unit
Toxotes
24 fielded
Largest army
54
First expansion
9:53
Age path
PanClassical · Research start 3:25
HestiaHeroic · Est. start 9:12
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling11 wall build events
Water commitment3 dock build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Marmotto

Army · 34

Units

Naginata Rider17
Samurai13
Daimyo2
Kamaitachi1
Onna Musha1
Buildings 13 types
House23
Mining Camp Japanese4
Dojo3
Sentry Tower3
Stable Japanese3
Watermill3
Castle2
Shrine Japanese2
Armory1
Dock1
Market1
Temple1
Town Center1
God powers 6 invoked
Solar Shield4
Goshinboku1
Thunder Burst1

andyfredu

Army · 54

Units

Toxotes24
Hoplite15
Hypaspist7
Hamadryad2
Iolaus2
Orpheus2
Scylla1
Trireme1
Buildings 12 types
House23
Wall11
Storehouse6
Military Academy4
Dock3
Stable3
Archery Range2
Farm2
Granary2
Town Center2
Armory1
Temple1
God powers 3 invoked
Arcadian Meadow1
Communal Hearth1
Wither1