Replay-derived match flow, timings, and composition.

Advanced match analysis

KyllByo vs armageddon

Queue
Ranked 1v1 Supremacy
Map
Mount Olympus
Map Seed
25995
Duration
19:18
Patch
19.17020
Played
· 12 hours ago
Mount Olympus map preview
MapMount Olympus
Defeated
KyllByo Amaterasu · Elo 1147 -15
19:18 Match length
Winner
armageddon Poseidon · Elo 1207 +15
41.5% win probability Pre-match · armageddon favored win probability 58.5%
Key momentsIn match order
Fastest Classical
3:52* armageddon Hermes · estimated
First pressure
3:56 armageddon Stable
Armory timing
6:00 armageddon Armory
First extra TC
11:25 armageddon Town Center
Fastest Heroic
12:47* armageddon Dionysus · estimated
Fortress timing
15:49 armageddon Fortress

KyllByo

Amaterasu · Blue
Loss 1147 -15
EAPM
46.0
Favorite unit
Samurai
35 fielded
Largest army
118
First expansion
—
Age path
MinakatatomiClassical · Est. start 3:05
RaijinHeroic · Est. start 17:33
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling21 wall build events
Large army production118 military units
No post-game awards

armageddon

Poseidon · Red
Win 1207 +15
EAPM
32.8
Favorite unit
Hippeus
17 fielded
Largest army
43
First expansion
11:25
Age path
HermesClassical · Est. start 2:52
DionysusHeroic · Est. start 11:32
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

KyllByo

Army · 118

Units

Samurai35
Yari Spearman27
Naginata Rider20
Bushi19
Wanyudo13
Onna Musha3
Kitsune1
Buildings 10 types
House24
Wall21
Watermill7
Dojo4
Guardhouse4
Mining Camp Japanese4
Shrine Japanese3
Stable Japanese3
Armory1
Temple1
God powers 3 invoked
Solar Shield2
Shrine Of The Hunt1

armageddon

Army · 43

Units

Hippeus17
Toxotes17
Atalanta2
Petrobolos2
Theseus2
Hippolyta1
Hoplite1
Prodromos1
Buildings 11 types
House16
Farm6
Granary5
Storehouse5
Town Center2
Archery Range1
Armory1
Fortress1
Military Academy1
Stable1
Temple1
God powers 3 invoked
Bronze1
Cease Fire1
Lure1