Replay-derived match flow, timings, and composition.

Advanced match analysis

jamxrunner vs KCPD----

Queue
Ranked 1v1 Supremacy
Map
Nile Shallows
Map Seed
17099
Duration
12:29
Patch
19.17020
Played
· 12 hours ago
Nile Shallows map preview
MapNile Shallows
Winner
jamxrunner Tezcatlipoca · Elo 982 +17
12:29 Match length
Defeated
KCPD---- Freyr · Elo 966 -17
52.3% win probability Pre-match · jamxrunner favored win probability 47.7%
Key momentsIn match order
First pressure
3:22 KCPD---- Hersir trained
Fastest Classical
4:04* KCPD---- Ullr · estimated
Armory timing
6:34 jamxrunner Armory
Fastest Heroic
9:19* jamxrunner Coyolxauhqui · estimated

jamxrunner

Tezcatlipoca · Blue
Win 982 +17
EAPM
48.0
Favorite unit
Warrior Priest
28 fielded
Largest army
62
First expansion
—
Age path
MalinalxochitlClassical · Research start 4:17
CoyolxauhquiHeroic · Est. start 8:04
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards

KCPD----

Freyr · Red
Loss 966 -17
EAPM
30.9
Favorite unit
Hersir
16 fielded
Largest army
41
First expansion
—
Age path
UllrClassical · Est. start 3:04
AegirHeroic · Est. start 10:49
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

jamxrunner

Army · 62

Units

Warrior Priest28
Tlamanih Spearman14
Tequihua Archer6
Eagle Warrior5
Shorn One4
Ocelotl Warrior3
Otontin2
Buildings 8 types
House9
Calpulli8
Armory1
Farm1
Great Temple1
Nobles Hut1
Temple1
War Hut1
God powers 3 invoked
Infestation1
Obsidian Mirror1
Starfall1

KCPD----

Army · 41

Units

Hersir16
Huskarl14
Throwing Axeman11
Buildings 5 types
House11
Ox Cart Building2
Armory1
Longhouse1
Temple1
God powers 1 invoked
Asgardian Bastion1