Replay-derived match flow, timings, and composition.

Advanced match analysis

Messi#6537 vs kaldir

Queue
Ranked 1v1 Supremacy
Map
Alfheim
Map Seed
25392
Duration
17:37
Patch
19.17020
Played
· 12 hours ago
Alfheim map preview
MapAlfheim
Winner
Messi#6537 Loki · Elo 1169 +16
17:37 Match length
Defeated
kaldir Gaia · Elo 1140 -16
54.2% win probability Pre-match · Messi#6537 favored win probability 45.8%
Key momentsIn match order
First pressure
3:44 Messi#6537 Hersir trained
Fastest Classical
4:18* Messi#6537 Heimdall · estimated
Armory timing
6:54 kaldir Armory
Fastest Heroic
9:39* kaldir Theia · estimated
Market timing
10:29 kaldir Market
First extra TC
11:46 Messi#6537 Town Center
Fortress timing
12:21 Messi#6537 Hill Fort

Messi#6537

Loki · Blue
Win 1169 +16
EAPM
27.4
Favorite unit
Throwing Axeman
36 fielded
Largest army
83
First expansion
11:46
Age path
HeimdallClassical · Research start 3:18
BragiHeroic · Est. start 11:01
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling20 wall build events
Large army production83 military units
No post-game awards

kaldir

Gaia · Red
Loss 1140 -16
EAPM
23.6
Favorite unit
Contarius
51 fielded
Largest army
83
First expansion
—
Age path
OceanusClassical · Est. start 3:57
TheiaHeroic · Est. start 8:24
MythicNot reached
Opening read
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Market economy2,100 total resource volume
Large army production83 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,100 total volume

Messi#6537

Bought

No buys

Sold

No sells

Total player market volume0

kaldir

Bought

Food100

Sold

Wood2,000
Total player market volume2,100

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Messi#6537

Army · 83

Units

Throwing Axeman36
Berserk21
Hirdman11
Portable Ram6
Raiding Cavalry6
Hersir3
Buildings 10 types
Wall20
House15
Farm11
Ox Cart Building6
Great Hall4
Longhouse3
Hill Fort2
Armory1
Temple1
Town Center1
God powers 3 invoked
Flaming Weapons1
Spy1
Undermine1

kaldir

Army · 83

Units

Contarius51
Dryad13
Destroyer10
Murmillo5
Cheiroballista2
Katapeltes1
Oracle1
Buildings 10 types
Farm22
Manor8
Military Barracks7
Palace2
Wall2
Armory1
Counter Barracks1
Economic Guild1
Market1
Temple1
God powers 5 invoked
Gaia Forest2
Hesperides Tree2
Carnivora1