Replay-derived match flow, timings, and composition.

Advanced match analysis

CraggHack vs Zoekt

Queue
Ranked 1v1 Supremacy
Map
Yellow River
Map Seed
11526
Duration
19:55
Patch
19.17020
Played
· 11 hours ago
Yellow River map preview
MapYellow River
Defeated
CraggHack Isis · Elo 1926 -5
19:55 Match length
Winner
Zoekt Gaia · Elo 2210 +5
16.3% win probability Pre-match · Zoekt favored win probability 83.7%
Key momentsIn match order
Fastest Classical
4:14* Zoekt Leto · estimated
First extra TC
4:28 Zoekt Town Center
First pressure
6:53 CraggHack Barracks
Armory timing
8:49 Zoekt Armory
Market timing
8:50 Zoekt Market
Fastest Heroic
11:16* Zoekt Theia · estimated
Fortress timing
11:54 Zoekt Palace
Fastest Mythic
15:21* Zoekt Hekate · estimated

CraggHack

Isis · Blue
Loss 1926 -5
EAPM
89.4
Favorite unit
Spearman
126 fielded
Largest army
205
First expansion
4:47
Age path
BastClassical · Est. start 3:41
SobekHeroic · Est. start 12:10
ThothMythic · Est. start 13:50
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Multi-TC boom3 expansion build events
Market economy1,000 total resource volume
Large army production205 military units
No post-game awards

Zoekt

Gaia · Red
Win 2210 +5
EAPM
74.3
Favorite unit
Contarius
37 fielded
Largest army
144
First expansion
4:28
Age path
LetoClassical · Research start 3:14
TheiaHeroic · Research start 10:00
HekateMythic · Est. start 13:21
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling8 wall build events
Water commitment1 dock build events
Market economy500 total resource volume
Large army production144 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,500 total volume

CraggHack

Bought

No buys

Sold

Wood1,000
Total player market volume1,000

Zoekt

Bought

Food500

Sold

No sells

Total player market volume500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

CraggHack

Army · 205

Units

Spearman126
Slinger28
War Elephant20
Chariot Archer16
Camel Rider10
Catapult2
Sphinx2
Petsuchos1
Buildings 17 types
Farm43
House21
Obelisk15
Barracks11
Lumber Camp9
Granary7
Mining Camp7
Wall5
Siege Works4
Migdol Stronghold3
Town Center3
Armory2
Temple2
Market1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
God powers 4 invoked
Eclipse1
Locust Swarm1
Meteor1
Prosperity1

Zoekt

Army · 144

Units

Contarius37
Dryad22
Turma18
Arcus14
Katapeltes10
Oracle10
Lampades9
Automaton6
Destroyer6
Murmillo6
Cheiroballista4
Stymphalian Bird2
Buildings 12 types
Economic Guild10
Military Barracks10
Farm9
Manor8
Wall8
Palace5
Counter Barracks3
Temple3
Town Center3
Armory1
Dock1
Market1
God powers 11 invoked
Spider Lair5
Gaia Forest3
Hesperides Tree2
Tartarian Gate1