Replay-derived match flow, timings, and composition.

Advanced match analysis

ArcosVI vs MeNoNZin_

Queue
Ranked 1v1 Supremacy
Map
Megalopolis
Map Seed
11385
Duration
32:03
Patch
19.17020
Played
· 11 hours ago
Megalopolis map preview
MapMegalopolis
Winner
ArcosVI Ra · Elo 1229 +16
32:03 Match length
Defeated
MeNoNZin_ Set · Elo 1203 -16
53.7% win probability Pre-match · ArcosVI favored win probability 46.3%
Key momentsIn match order
Fastest Classical
4:25* MeNoNZin_ Ptah · estimated
First extra TC
4:37 MeNoNZin_ Town Center
Armory timing
6:47 MeNoNZin_ Armory
First pressure
7:45 MeNoNZin_ Barracks
Fastest Heroic
10:30* MeNoNZin_ Sekhmet · estimated
Fortress timing
10:38 MeNoNZin_ Migdol Stronghold
Market timing
11:15 MeNoNZin_ Market
Fastest Mythic
14:22* MeNoNZin_ Thoth · estimated

ArcosVI

Ra · Mint
Win 1229 +16
EAPM
44.3
Favorite unit
Camel Rider
131 fielded
Largest army
146
First expansion
5:45
Age path
BastClassical · Est. start 3:25
SobekHeroic · Est. start 11:00
HorusMythic · Est. start 20:59
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom6 expansion build events
Heavy walling26 wall build events
Large army production146 military units
No post-game awards

MeNoNZin_

Set · Red
Loss 1203 -16
EAPM
49.1
Favorite unit
Spearman
112 fielded
Largest army
289
First expansion
4:37
Age path
PtahClassical · Research start 3:25
SekhmetHeroic · Research start 9:15
ThothMythic · Research start 12:22
Opening read
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Market economy7,400 total resource volume
Large army production289 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 7,400 total volume

ArcosVI

Bought

No buys

Sold

No sells

Total player market volume0

MeNoNZin_

Bought

Food1,300
Wood100

Sold

Food100
Wood5,900
Total player market volume7,400

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ArcosVI

Army · 146

Units

Camel Rider131
Mercenary4
Sphinx4
Mercenary Cavalry3
Chariot Archer2
Petsuchos2
Buildings 17 types
House59
Farm45
Wall26
Obelisk10
Mining Camp9
Migdol Stronghold7
Town Center6
Armory4
Granary4
Market3
Lumber Camp2
Monument To Priests2
Monument To Soldiers2
Monument To Villagers2
Monument To Gods1
Monument To Pharaohs1
Temple1
God powers 7 invoked
Locust Swarm2
Rain2
Eclipse1
Titan Gate1
Tornado1

MeNoNZin_

Army · 289

Units

Spearman112
Camel Rider88
Chariot Archer31
Catapult14
War Elephant14
Mercenary10
Slinger6
Axeman3
Phoenix3
Wadjet3
Mercenary Cavalry2
Siege Tower2
Scarab1
Buildings 16 types
Farm30
House17
Lumber Camp8
Obelisk8
Granary7
Migdol Stronghold6
Mining Camp6
Barracks5
Siege Works4
Town Center3
Wall3
Market2
Armory1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers 5 invoked
Vision2
Citadel1
Meteor1
Shifting Sands1