Replay-derived match flow, timings, and composition.

Advanced match analysis

CordialVase9117 vs Shecke94

Queue
Ranked 1v1 Supremacy
Map
Elysium
Map Seed
3363
Duration
17:35
Patch
19.17020
Played
· 11 hours ago
Elysium map preview
MapElysium
Defeated
CordialVase9117 Hades · Elo 576 -17
17:35 Match length
Winner
Shecke94 Set · Elo 779 +8
23.7% win probability Pre-match · Shecke94 favored win probability 76.3%
Key momentsIn match order
Fastest Classical
5:16* Shecke94 Anubis · estimated
Armory timing
6:09 Shecke94 Armory
Market timing
6:11 Shecke94 Market
First pressure
6:13 Shecke94 Barracks
First extra TC
8:04 Shecke94 Town Center
Fastest Heroic
13:36* CordialVase9117 Apollo · estimated
Fortress timing
15:14 CordialVase9117 Fortress

CordialVase9117

Hades · Blue
Loss 576 -17
EAPM
8.8
Favorite unit
Hippeus
5 fielded
Total score
18,143
Military score
5,148
Economic score
12,943
Kills score
52
Units killed
20
Units lost
22
Buildings razed
3
Largest army
9
First expansion
—
Age path
AresClassical · Research start 4:45
ApolloHeroic · Research start 12:22
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Most Deaths

Shecke94

Set · Red
Win 779 +8
EAPM
20.0
Favorite unit
Slinger
29 fielded
Total score
24,436
Military score
8,734
Economic score
15,068
Kills score
634
Units killed
22
Units lost
20
Buildings razed
0
Largest army
32
First expansion
8:04
Age path
AnubisClassical · Research start 4:16
NephthysHeroic · Timing unavailable
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom3 expansion build events
Heavy walling13 wall build events
Highest Score Largest Army Most Improvements Most Kills Most Resources

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

CordialVase9117

Army · 9

Units

Hippeus5
Manticore2
Achilles1
Ajax1
Buildings 8 types
House16
Farm13
Granary3
Storehouse3
Armory1
Fortress1
Stable1
Temple1
God powers 2 invoked
Pestilence1
Sentinel1

Shecke94

Army · 32

Units

Slinger29
Anubite1
Axeman1
Spearman1
Buildings 16 types
House16
Wall13
Obelisk10
Barracks7
Farm5
Granary5
Lumber Camp3
Mining Camp3
Sentry Tower3
Town Center3
Armory2
Market1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers 5 invoked
Vision4
Plague Of Serpents1