Replay-derived match flow, timings, and composition.

Advanced match analysis

Jiminy Snicket vs s.detsis

Queue
Ranked 1v1 Supremacy
Map
Valley Of Kings
Map Seed
12398
Duration
32:24
Patch
19.17020
Played
· 11 hours ago
Valley Of Kings map preview
MapValley Of Kings
Winner
Jiminy Snicket Zeus · Elo 974 +14
32:24 Match length
Defeated
s.detsis Tsukuyomi · Elo 871 -36
64.4% win probability Pre-match · Jiminy Snicket favored win probability 35.6%
Key momentsIn match order
Fastest Classical
3:35* s.detsis Inari Okami · estimated
First pressure
4:25 s.detsis Stable Japanese
Armory timing
10:02 Jiminy Snicket Armory
First extra TC
11:14 Jiminy Snicket Town Center
Fastest Heroic
12:37* s.detsis Hachiman · estimated
Fortress timing
15:24 s.detsis Castle
Market timing
15:54 s.detsis Market
Fastest Mythic
24:06* s.detsis Watatsumi · estimated

Jiminy Snicket

Zeus · Blue
Win 974 +14
EAPM
36.8
Favorite unit
Myrmidon
112 fielded
Largest army
208
First expansion
11:14
Age path
HermesClassical · Est. start 2:59
ApolloHeroic · Est. start 13:34
HephaestusMythic · Research start 22:35
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Market economy500 total resource volume
Large army production208 military units
No post-game awards

s.detsis

Tsukuyomi · Purple
Loss 871 -36
EAPM
33.1
Favorite unit
Bushi
38 fielded
Largest army
105
First expansion
17:54
Age path
Inari OkamiClassical · Est. start 2:50
HachimanHeroic · Est. start 11:40
WatatsumiMythic · Research start 22:36
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom7 expansion build events
Heavy walling28 wall build events
Market economy1,700 total resource volume
Large army production105 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,200 total volume

Jiminy Snicket

Bought

No buys

Sold

Wood500
Total player market volume500

s.detsis

Bought

No buys

Sold

Food1,700
Total player market volume1,700

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Jiminy Snicket

Army · 208

Units

Myrmidon112
Toxotes31
Hypaspist25
Hoplite17
Heracles4
Jason4
Petrobolos4
Bellerophon3
Centaur3
Odysseus3
Manticore2
Buildings 11 types
Farm34
House17
Fortress9
Storehouse9
Military Academy5
Granary3
Archery Range2
Armory1
Market1
Temple1
Town Center1
God powers 6 invoked
Cease Fire3
Bolt1
Plenty Vault1
Titan Gate1

s.detsis

Army · 105

Units

Bushi38
Samurai20
Naginata Rider16
Onna Musha12
Yumi Archer12
Oyumi5
Daimyo2
Buildings 14 types
Wall28
House20
Farm14
Guardhouse7
Town Center7
Dojo6
Watermill5
Shrine Japanese4
Castle3
Mining Camp Japanese3
Armory1
Market1
Stable Japanese1
Temple1
God powers 5 invoked
Dragon Typhoon1
New Moon1
Shogun1
Swampland1
Titan Gate1