Advanced match analysis
Jiminy Snicket vs s.detsis
- Queue
- Ranked 1v1 Supremacy
- Map
- Valley Of Kings
- Map Seed
- 12398
- Duration
- 32:24
- Patch
- 19.17020
- Played
- · 11 hours ago
Winner
Jiminy Snicket
Zeus · Elo 974 +14
32:24
Match length
Defeated
s.detsis
Tsukuyomi · Elo 871 -36
64.4% win probability
Pre-match · Jiminy Snicket favored
win probability 35.6%
Key momentsIn match order
Jiminy Snicket
Zeus · Blue- EAPM
- 36.8
- Favorite unit
- Myrmidon 112 fielded
- Largest army
- 208
- First expansion
- 11:14
Age path
HermesClassical · Est. start 2:59
ApolloHeroic · Est. start 13:34
HephaestusMythic · Research start 22:35
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Market economy500 total resource volume
Large army production208 military units
No post-game awards
s.detsis
Tsukuyomi · Purple- EAPM
- 33.1
- Favorite unit
- Bushi 38 fielded
- Largest army
- 105
- First expansion
- 17:54
Age path
Inari OkamiClassical · Est. start 2:50
HachimanHeroic · Est. start 11:40
WatatsumiMythic · Research start 22:36
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom7 expansion build events
Heavy walling28 wall build events
Market economy1,700 total resource volume
Large army production105 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 2,200 total volume›
Jiminy Snicket
Bought
No buys
Sold
Total player market volume500
s.detsis
Bought
No buys
Sold
Total player market volume1,700
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.