Replay-derived match flow, timings, and composition.

Advanced match analysis

michaelrallo92 vs Intergalactic

Queue
Ranked 1v1 Supremacy
Map
Savannah
Map Seed
30889
Duration
28:59
Patch
19.17020
Played
· 11 hours ago
Savannah map preview
MapSavannah
Winner
michaelrallo92 Isis · Elo 650 +18
28:59 Match length
Defeated
Intergalactic Loki · Elo 656 -18
49.1% win probability Pre-match · Intergalactic favored · Upset win probability 50.9%
Key momentsIn match order
First pressure
4:58 Intergalactic Hersir trained
Fastest Classical
5:26* Intergalactic Heimdall · estimated
First extra TC
8:22 Intergalactic Town Center
Armory timing
10:15 Intergalactic Armory
Market timing
10:48 michaelrallo92 Market
Fastest Heroic
16:04* michaelrallo92 Sobek · estimated
Fortress timing
20:10 michaelrallo92 Migdol Stronghold

michaelrallo92

Isis · Blue
Win 650 +18
EAPM
17.4
Favorite unit
Slinger
31 fielded
Largest army
89
First expansion
10:16
Age path
AnubisClassical · Research start 9:12
SobekHeroic · Research start 14:49
ThothMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling9 wall build events
Market economy7,000 total resource volume
Large army production89 military units
No post-game awards

Intergalactic

Loki · Red
Loss 656 -18
EAPM
27.9
Favorite unit
Throwing Axeman
33 fielded
Largest army
127
First expansion
8:22
Age path
HeimdallClassical · Est. start 4:26
BragiHeroic · Research start 17:27
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production127 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 7,000 total volume

michaelrallo92

Bought

Food1,700

Sold

Wood5,300
Total player market volume7,000

Intergalactic

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

michaelrallo92

Army · 89

Units

Slinger31
Anubite15
Petsuchos12
Chariot Archer10
Siege Tower7
Axeman5
War Elephant4
Camel Rider3
Spearman2
Buildings 18 types
Farm48
House16
Sentry Tower13
Migdol Stronghold9
Wall9
Barracks8
Market8
Mining Camp5
Temple5
Lumber Camp4
Siege Works4
Obelisk3
Armory2
Granary2
Monument To Pharaohs2
Town Center2
Monument To Gods1
Monument To Priests1
God powers 5 invoked
Plague Of Serpents4
Locust Swarm1

Intergalactic

Army · 127

Units

Throwing Axeman33
Hirdman22
Hersir19
Godi12
Jarl12
Raiding Cavalry12
Portable Ram9
Berserk6
Huskarl2
Buildings 10 types
House18
Farm12
Armory4
Ox Cart Building4
Great Hall3
Hill Fort2
Longhouse2
Market1
Temple1
Town Center1
God powers 2 invoked
Spy1
Undermine1