Advanced match analysis
michaelrallo92 vs Intergalactic
- Queue
- Ranked 1v1 Supremacy
- Map
- Savannah
- Map Seed
- 30889
- Duration
- 28:59
- Patch
- 19.17020
- Played
- · 11 hours ago
Winner
michaelrallo92
Isis · Elo 650 +18
28:59
Match length
Defeated
Intergalactic
Loki · Elo 656 -18
49.1% win probability
Pre-match · Intergalactic favored · Upset
win probability 50.9%
Key momentsIn match order
michaelrallo92
Isis · Blue- EAPM
- 17.4
- Favorite unit
- Slinger 31 fielded
- Largest army
- 89
- First expansion
- 10:16
Age path
AnubisClassical · Research start 9:12
SobekHeroic · Research start 14:49
ThothMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling9 wall build events
Market economy7,000 total resource volume
Large army production89 military units
No post-game awards
Intergalactic
Loki · Red- EAPM
- 27.9
- Favorite unit
- Throwing Axeman 33 fielded
- Largest army
- 127
- First expansion
- 8:22
Age path
HeimdallClassical · Est. start 4:26
BragiHeroic · Research start 17:27
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production127 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 7,000 total volume›
michaelrallo92
Bought
Sold
Total player market volume7,000
Intergalactic
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.