Advanced match analysis
Hacker25Pro vs Hadepos
- Queue
- Ranked 1v1 Supremacy
- Map
- Watering Hole
- Map Seed
- 22872
- Duration
- 19:13
- Patch
- 19.17020
- Played
- · 11 hours ago
Winner
Hacker25Pro
Poseidon · Elo 910 +20
19:13
Match length
Defeated
Hadepos
Zeus · Elo 949 -20
44.4% win probability
Pre-match · Hadepos favored · Upset
win probability 55.6%
Key momentsIn match order
Hacker25Pro
Poseidon · Blue- EAPM
- 28.6
- Favorite unit
- Hoplite 48 fielded
- Largest army
- 94
- First expansion
- 9:21
Age path
HermesClassical · Research start 4:13
AphroditeHeroic · Research start 16:26
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Market economy1,900 total resource volume
Large army production94 military units
No post-game awards
Hadepos
Zeus · Red- EAPM
- 19.5
- Favorite unit
- Hoplite 26 fielded
- Largest army
- 39
- First expansion
- 5:13
Age path
HermesClassical · Research start 2:39
DionysusHeroic · Research start 11:44
HeraMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling19 wall build events
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,900 total volume›
Hacker25Pro
Bought
Sold
Total player market volume1,900
Hadepos
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.