Replay-derived match flow, timings, and composition.

Advanced match analysis

Hacker25Pro vs Hadepos

Queue
Ranked 1v1 Supremacy
Map
Watering Hole
Map Seed
22872
Duration
19:13
Patch
19.17020
Played
· 11 hours ago
Watering Hole map preview
MapWatering Hole
Winner
Hacker25Pro Poseidon · Elo 910 +20
19:13 Match length
Defeated
Hadepos Zeus · Elo 949 -20
44.4% win probability Pre-match · Hadepos favored · Upset win probability 55.6%
Key momentsIn match order
Fastest Classical
3:39* Hadepos Hermes · estimated
First extra TC
5:13 Hadepos Town Center
First pressure
5:18 Hacker25Pro Stable
Market timing
8:38 Hacker25Pro Market
Fastest Heroic
12:59* Hadepos Dionysus · estimated
Fortress timing
13:38 Hadepos Fortress
Armory timing
16:05 Hacker25Pro Armory

Hacker25Pro

Poseidon · Blue
Win 910 +20
EAPM
28.6
Favorite unit
Hoplite
48 fielded
Largest army
94
First expansion
9:21
Age path
HermesClassical · Research start 4:13
AphroditeHeroic · Research start 16:26
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Market economy1,900 total resource volume
Large army production94 military units
No post-game awards

Hadepos

Zeus · Red
Loss 949 -20
EAPM
19.5
Favorite unit
Hoplite
26 fielded
Largest army
39
First expansion
5:13
Age path
HermesClassical · Research start 2:39
DionysusHeroic · Research start 11:44
HeraMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling19 wall build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,900 total volume

Hacker25Pro

Bought

Food1,100

Sold

Food400
Wood400
Total player market volume1,900

Hadepos

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Hacker25Pro

Army · 94

Units

Hoplite48
Toxotes21
Hippeus20
Hypaspist3
Atalanta1
Theseus1
Buildings 12 types
Farm40
House23
Storehouse8
Military Academy7
Archery Range6
Stable5
Granary4
Armory2
Town Center2
Fortress1
Market1
Temple1
God powers 1 invoked
Lure1

Hadepos

Army · 39

Units

Hoplite26
Hypaspist8
Jason2
Odysseus2
Heracles1
Buildings 10 types
Wall19
House18
Farm7
Military Academy6
Storehouse5
Granary2
Town Center2
Fortress1
Market1
Temple1
God powers 2 invoked
Bolt1
Cease Fire1