Replay-derived match flow, timings, and composition.

Advanced match analysis

rafael22quinta vs NatTheTacocat

Queue
Ranked 1v1 Supremacy
Map
Megalopolis
Map Seed
25963
Duration
17:02
Patch
19.17020
Played
· 11 hours ago
Megalopolis map preview
MapMegalopolis
Defeated
rafael22quinta Thor · Elo 592 -30
17:02 Match length
Winner
NatTheTacocat Thor · Elo 684 +14
37.1% win probability Pre-match · NatTheTacocat favored win probability 62.9%
Key momentsIn match order
First pressure
2:38 NatTheTacocat Hersir trained
Fastest Classical
3:10* rafael22quinta Freyja · estimated
Armory timing
4:47 NatTheTacocat Dwarven Armory
Fastest Heroic
10:12* NatTheTacocat Skadi · estimated
First extra TC
11:25 rafael22quinta Town Center
Fortress timing
13:20 NatTheTacocat Hill Fort

rafael22quinta

Thor · Blue
Loss 592 -30
EAPM
15.7
Favorite unit
Hersir
29 fielded
Largest army
37
First expansion
11:25
Age path
FreyjaClassical · Est. start 2:10
SkadiHeroic · Est. start 12:48
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
No post-game awards

NatTheTacocat

Thor · Pink
Win 684 +14
EAPM
20.8
Favorite unit
Hersir
23 fielded
Largest army
58
First expansion
12:26
Age path
FreyjaClassical · Est. start 3:08
SkadiHeroic · Est. start 8:56
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling6 wall build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

rafael22quinta

Army · 37

Units

Hersir29
Godi5
Valkyrie2
Raiding Cavalry1
Buildings 7 types
Farm13
House11
Great Hall5
Ox Cart Building3
Dwarven Armory1
Temple1
Town Center1
God powers None invoked

No god powers recorded.

NatTheTacocat

Army · 58

Units

Hersir23
Throwing Axeman13
Raiding Cavalry8
Portable Ram7
Frost Giant6
Valkyrie1
Buildings 10 types
House15
Wall6
Great Hall3
Hill Fort3
Ox Cart Building2
Dwarven Armory1
Longhouse1
Sentry Tower1
Temple1
Town Center1
God powers 1 invoked
Dwarven Mine1