Replay-derived match flow, timings, and composition.

Advanced match analysis

Rartam64 vs Mestre Shifu

Queue
Ranked 1v1 Supremacy
Map
Elysium
Map Seed
19868
Duration
27:08
Patch
19.17020
Played
· 11 hours ago
Elysium map preview
MapElysium
Winner
Rartam64 Freyr · Elo 1315 +17
27:08 Match length
Defeated
Mestre Shifu Freyr · Elo 1296 -17
52.7% win probability Pre-match · Rartam64 favored win probability 47.3%
Key momentsIn match order
First pressure
1:39 Rartam64 Hersir trained
Fastest Classical
3:57* Rartam64 Ullr · estimated
First extra TC
5:56 Mestre Shifu Town Center
Armory timing
6:38 Rartam64 Armory
Market timing
9:38 Mestre Shifu Market
Fastest Heroic
11:33* Mestre Shifu Aegir · estimated
Fortress timing
12:46 Rartam64 Hill Fort
Fastest Mythic
15:46* Mestre Shifu Vidar · estimated

Rartam64

Freyr · Blue
Win 1315 +17
EAPM
52.6
Favorite unit
Berserk
166 fielded
Largest army
312
First expansion
9:30
Age path
UllrClassical · Est. start 2:57
AegirHeroic · Est. start 11:29
VidarMythic · Est. start 15:30
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling8 wall build events
Large army production312 military units
No post-game awards

Mestre Shifu

Freyr · Red
Loss 1296 -17
EAPM
47.1
Favorite unit
Berserk
79 fielded
Largest army
266
First expansion
5:56
Age path
UllrClassical · Research start 3:54
AegirHeroic · Est. start 10:18
VidarMythic · Research start 13:46
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom5 expansion build events
Heavy walling9 wall build events
Market economy4,600 total resource volume
Large army production266 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 4,600 total volume

Rartam64

Bought

No buys

Sold

No sells

Total player market volume0

Mestre Shifu

Bought

Food1,000
Wood100

Sold

Food3,500
Total player market volume4,600

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Rartam64

Army · 312

Units

Berserk166
Throwing Axeman80
Portable Ram24
Hersir15
Hirdman15
Godi10
Huskarl2
Buildings 10 types
Farm44
House27
Longhouse12
Wall8
Ox Cart Building7
Hill Fort6
Armory3
Temple3
Town Center3
Great Hall2
God powers 5 invoked
Tempest2
Asgardian Bastion1
Gullinbursti1
Inferno1

Mestre Shifu

Army · 266

Units

Berserk79
Throwing Axeman75
Jarl51
Hersir17
Hirdman10
Ballista9
Godi8
Portable Ram8
Huskarl7
Draugr1
Rock Giant1
Buildings 11 types
Farm37
House16
Wall9
Longhouse8
Great Hall7
Hill Fort6
Town Center5
Ox Cart Building4
Armory3
Temple2
Market1
God powers 4 invoked
Tempest2
Asgardian Bastion1
Inferno1