Advanced match analysis
OHLA vs Boumba Boumba
- Queue
- Ranked 1v1 Supremacy
- Map
- Blue Lagoon
- Map Seed
- 27518
- Duration
- 29:58
- Patch
- 19.17020
- Played
- · 11 hours ago
Winner
OHLA
Gaia · Elo 1030 +14
29:58
Match length
Defeated
Boumba Boumba
Zeus · Elo 959 -14
60.1% win probability
Pre-match · OHLA favored
win probability 39.9%
Key momentsIn match order
OHLA
Gaia · Blue- EAPM
- 28.9
- Favorite unit
- Fanatic 123 fielded
- Largest army
- 293
- First expansion
- 8:38
Age path
OceanusClassical · Research start 3:24
TheiaHeroic · Research start 13:09
AtlasMythic · Research start 18:57
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling12 wall build events
Large army production293 military units
No post-game awards
Boumba Boumba
Zeus · Red- EAPM
- 52.1
- Favorite unit
- Hippeus 97 fielded
- Largest army
- 240
- First expansion
- 4:34
Age path
AthenaClassical · Est. start 3:24
ApolloHeroic · Est. start 13:39
HephaestusMythic · Est. start 15:49
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Large army production240 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.