Replay-derived match flow, timings, and composition.

Advanced match analysis

OHLA vs Boumba Boumba

Queue
Ranked 1v1 Supremacy
Map
Blue Lagoon
Map Seed
27518
Duration
29:58
Patch
19.17020
Played
· 11 hours ago
Blue Lagoon map preview
MapBlue Lagoon
Winner
OHLA Gaia · Elo 1030 +14
29:58 Match length
Defeated
Boumba Boumba Zeus · Elo 959 -14
60.1% win probability Pre-match · OHLA favored win probability 39.9%
Key momentsIn match order
Fastest Classical
4:24* Boumba Boumba Athena · estimated
First pressure
4:27 OHLA Counter Barracks
First extra TC
4:34 Boumba Boumba Town Center
Armory timing
12:02 OHLA Armory
Fastest Heroic
14:24* OHLA Theia · estimated
Fortress timing
14:49 Boumba Boumba Fortress
Market timing
17:24 OHLA Market
Fastest Mythic
17:49* Boumba Boumba Hephaestus · estimated

OHLA

Gaia · Blue
Win 1030 +14
EAPM
28.9
Favorite unit
Fanatic
123 fielded
Largest army
293
First expansion
8:38
Age path
OceanusClassical · Research start 3:24
TheiaHeroic · Research start 13:09
AtlasMythic · Research start 18:57
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling12 wall build events
Large army production293 military units
No post-game awards

Boumba Boumba

Zeus · Red
Loss 959 -14
EAPM
52.1
Favorite unit
Hippeus
97 fielded
Largest army
240
First expansion
4:34
Age path
AthenaClassical · Est. start 3:24
ApolloHeroic · Est. start 13:39
HephaestusMythic · Est. start 15:49
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Large army production240 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

OHLA

Army · 293

Units

Fanatic123
Arcus93
Murmillo26
Turma19
Dryad9
Fire Siphon7
Katapeltes7
Cheiroballista3
Caladria2
Destroyer2
Oracle1
Stymphalian Bird1
Buildings 11 types
Farm27
Wall12
Military Barracks10
Manor8
Market6
Palace6
Town Center3
Counter Barracks2
Economic Guild2
Temple2
Armory1
God powers 10 invoked
Carnivora4
Gaia Forest3
Hesperides Tree2
Implode1

Boumba Boumba

Army · 240

Units

Hippeus97
Toxotes57
Peltast56
Hoplite13
Prodromos6
Jason5
Heracles3
Bellerophon2
Odysseus1
Buildings 11 types
Farm29
House25
Stable11
Storehouse9
Archery Range5
Granary5
Armory4
Military Academy4
Fortress3
Town Center3
Temple1
God powers 3 invoked
Bolt1
Plenty Vault1
Restoration1