Replay-derived match flow, timings, and composition.

Advanced match analysis

Kokiri vs HyperionSteven

Queue
Ranked 1v1 Supremacy
Map
Steppe
Map Seed
8973
Duration
24:22
Patch
19.17020
Played
· 11 hours ago
Steppe map preview
MapSteppe
Winner
Kokiri Tezcatlipoca · Elo 1565 +11
24:22 Match length
Defeated
HyperionSteven Zeus · Elo 1425 -11
69.1% win probability Pre-match · Kokiri favored win probability 30.9%
Key momentsIn match order
Fastest Classical
2:58* Kokiri Malinalxochitl · estimated
First pressure
3:08 Kokiri Warrior Priest trained
Armory timing
22:05 Kokiri Armory

Kokiri

Tezcatlipoca · Purple
Win 1565 +11
EAPM
43.9
Favorite unit
Tequihua Archer
118 fielded
Largest army
262
First expansion
—
Age path
MalinalxochitlClassical · Est. start 1:58
CoyolxauhquiHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling34 wall build events
Large army production262 military units
No post-game awards

HyperionSteven

Zeus · Red
Loss 1425 -11
EAPM
131.5
Favorite unit
Hippeus
69 fielded
Largest army
204
First expansion
—
Age path
AthenaClassical · Research start 2:33
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling9 wall build events
Large army production204 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Kokiri

Army · 262

Units

Tequihua Archer118
Warrior Priest71
Tlamanih Spearman49
Maquizcoatl24
Buildings 7 types
Wall34
House17
Calpulli10
Smoke Trap5
War Hut4
Armory1
Temple1
God powers 6 invoked
Obsidian Mirror5
Infestation1

HyperionSteven

Army · 204

Units

Hippeus69
Hoplite69
Toxotes51
Minotaur7
Heracles5
Jason3
Buildings 8 types
House13
Wall9
Granary8
Storehouse7
Stable4
Archery Range3
Military Academy2
Temple1
God powers 2 invoked
Bolt1
Restoration1