Replay-derived match flow, timings, and composition.

Advanced match analysis

bota vs Mr. Oysterhead

Queue
Ranked 1v1 Supremacy
Map
Marsh
Map Seed
856
Duration
20:00
Patch
19.17020
Played
· 11 hours ago
Marsh map preview
MapMarsh
Winner
bota Nuwa · Elo 877 +20
20:00 Match length
Defeated
Mr. Oysterhead Ra · Elo 925 -20
43.1% win probability Pre-match · Mr. Oysterhead favored · Upset win probability 56.9%
Key momentsIn match order
Fastest Classical
3:53* bota Houtu · estimated
First extra TC
4:08 bota Town Center
Armory timing
5:23 Mr. Oysterhead Armory
Market timing
5:24 Mr. Oysterhead Market
First pressure
9:26 bota Imperial Academy
Fastest Heroic
9:49* Mr. Oysterhead Sobek · estimated
Fortress timing
12:01 Mr. Oysterhead Migdol Stronghold
Fastest Mythic
15:28* bota Gonggong · estimated

bota

Nuwa · Blue
Win 877 +20
EAPM
47.0
Favorite unit
Tiger Cavalry
56 fielded
Largest army
186
First expansion
4:08
Age path
HoutuClassical · Research start 2:53
GoumangHeroic · Research start 11:18
GonggongMythic · Research start 13:28
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom3 expansion build events
Heavy walling40 wall build events
Market economy900 total resource volume
Large army production186 military units
No post-game awards

Mr. Oysterhead

Ra · Red
Loss 925 -20
EAPM
44.7
Favorite unit
Camel Rider
67 fielded
Largest army
88
First expansion
5:02
Age path
PtahClassical · Research start 3:57
SobekHeroic · Research start 8:34
OsirisMythic · Research start 14:53
Opening read
1 TC Fast HeroicHeroic completed by 10:00 without a pre-commitment extra Town Center or meaningful Classical military commitment.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Heavy walling12 wall build events
Market economy3,200 total resource volume
Large army production88 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 4,100 total volume

bota

Bought

No buys

Sold

Food800
Wood100
Total player market volume900

Mr. Oysterhead

Bought

Food400
Wood200

Sold

Food1,100
Wood1,500
Total player market volume3,200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

bota

Army · 186

Units

Tiger Cavalry56
Fire Archer31
Ge Halberdier29
White Horse Cavalry29
Qing Long13
Sage10
Dao Swordsman6
Chu Ko Nu5
Pioneer3
Siege Crossbow2
Jiang Zi Ya1
Li Jing1
Buildings 12 types
Wall40
House28
Silo21
Baolei6
Military Camp4
Town Center3
Farm2
Machine Workshop2
Armory1
Imperial Academy1
Market1
Temple1
God powers 3 invoked
Creation1
Earth Wall1
Forest Protection1

Mr. Oysterhead

Army · 88

Units

Camel Rider67
Petsuchos9
Catapult6
Mummy3
Siege Tower2
Wadjet1
Buildings 15 types
Farm28
House17
Wall12
Market3
Migdol Stronghold3
Mining Camp3
Siege Works3
Granary2
Armory1
Lumber Camp1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
Town Center1
God powers 3 invoked
Rain2
Son Of Osiris1