Advanced match analysis
Fallen vs Zuccolo
- Queue
- Ranked 1v1 Supremacy
- Map
- Watering Hole
- Map Seed
- 17359
- Duration
- 18:21
- Patch
- 19.17020
- Played
- · 11 hours ago
Defeated
Fallen
Tsukuyomi · Elo 1953 -16
18:21
Match length
Winner
Zuccolo
Nuwa · Elo 1992 +16
44.4% win probability
Pre-match · Zuccolo favored
win probability 55.6%
Key momentsIn match order
Fallen
Tsukuyomi · Blue- EAPM
- 90.3
- Favorite unit
- Yumi Horse Archer 40 fielded
- Largest army
- 93
- First expansion
- 5:51
Age path
Inari OkamiClassical · Research start 2:31
HachimanHeroic · Est. start 9:46
WatatsumiMythic · Est. start 14:02
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Water commitment1 dock build events
Large army production93 military units
No post-game awards
Zuccolo
Nuwa · Red- EAPM
- 56.8
- Favorite unit
- White Horse Cavalry 53 fielded
- Largest army
- 125
- First expansion
- 5:34
Age path
HoutuClassical · Research start 3:03
GoumangHeroic · Est. start 9:27
GonggongMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling7 wall build events
Water commitment1 dock build events
Market economy200 total resource volume
Large army production125 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 200 total volume›
Fallen
Bought
No buys
Sold
No sells
Total player market volume0
Zuccolo
Bought
Sold
No sells
Total player market volume200
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.