Replay-derived match flow, timings, and composition.

Advanced match analysis

Fallen vs Zuccolo

Queue
Ranked 1v1 Supremacy
Map
Watering Hole
Map Seed
17359
Duration
18:21
Patch
19.17020
Played
· 11 hours ago
Watering Hole map preview
MapWatering Hole
Defeated
Fallen Tsukuyomi · Elo 1953 -16
18:21 Match length
Winner
Zuccolo Nuwa · Elo 1992 +16
44.4% win probability Pre-match · Zuccolo favored win probability 55.6%
Key momentsIn match order
Fastest Classical
3:16* Fallen Inari Okami · estimated
First pressure
3:28 Fallen Stable Japanese
First extra TC
5:34 Zuccolo Town Center
Armory timing
7:57 Zuccolo Armory
Fastest Heroic
10:42* Zuccolo Goumang · estimated
Fortress timing
12:12 Fallen Castle
Fastest Mythic
15:32* Fallen Watatsumi · estimated
Market timing
16:13 Zuccolo Market

Fallen

Tsukuyomi · Blue
Loss 1953 -16
EAPM
90.3
Favorite unit
Yumi Horse Archer
40 fielded
Largest army
93
First expansion
5:51
Age path
Inari OkamiClassical · Research start 2:31
HachimanHeroic · Est. start 9:46
WatatsumiMythic · Est. start 14:02
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Water commitment1 dock build events
Large army production93 military units
No post-game awards

Zuccolo

Nuwa · Red
Win 1992 +16
EAPM
56.8
Favorite unit
White Horse Cavalry
53 fielded
Largest army
125
First expansion
5:34
Age path
HoutuClassical · Research start 3:03
GoumangHeroic · Est. start 9:27
GonggongMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling7 wall build events
Water commitment1 dock build events
Market economy200 total resource volume
Large army production125 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 200 total volume

Fallen

Bought

No buys

Sold

No sells

Total player market volume0

Zuccolo

Bought

Food200

Sold

No sells

Total player market volume200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Fallen

Army · 93

Units

Yumi Horse Archer40
Naginata Rider23
Yari Spearman12
Oyumi6
Daimyo3
Kitsune2
Onmyoji2
Samurai2
Shinobi2
Transport Ship Japanese1
Buildings 14 types
House16
Watermill12
Wall5
Shrine Japanese4
Stable Japanese4
Guardhouse3
Farm2
Mining Camp Japanese2
Armory1
Castle1
Dock1
Dojo1
Temple1
Town Center1
God powers 4 invoked
Dragon Typhoon1
New Moon1
Shogun1
Swampland1

Zuccolo

Army · 125

Units

White Horse Cavalry53
Wuzu Javelineer37
Ge Halberdier13
Pioneer8
Sage7
Dao Swordsman5
Jiang Zi Ya2
Buildings 12 types
House16
Silo15
Farm10
Wall7
Military Camp3
Baolei2
Armory1
Dock1
Imperial Academy1
Market1
Temple1
Town Center1
God powers 3 invoked
Creation1
Earth Wall1
Forest Protection1