Advanced match analysis
Dagon vs ghost
- Queue
- Ranked 1v1 Supremacy
- Map
- Oasis
- Map Seed
- 15238
- Duration
- 20:55
- Patch
- 19.17020
- Played
- · 11 hours ago
Winner
Dagon
Fuxi · Elo 1615 +15
20:55
Match length
Defeated
ghost
Kronos · Elo 1563 -15
57.4% win probability
Pre-match · Dagon favored
win probability 42.6%
Key momentsIn match order
Dagon
Fuxi · Mint- EAPM
- 64.4
- Favorite unit
- Tiger Cavalry 93 fielded
- Largest army
- 159
- First expansion
- 4:43
Age path
XuannuClassical · Research start 3:11
GoumangHeroic · Est. start 9:06
GonggongMythic · Timing unavailable
Opening read
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling37 wall build events
Large army production159 military units
No post-game awards
ghost
Kronos · Red- EAPM
- 44.8
- Favorite unit
- Katapeltes 40 fielded
- Largest army
- 136
- First expansion
- 4:25
Age path
PrometheusClassical · Research start 3:17
HyperionHeroic · Research start 8:28
AtlasMythic · Est. start 10:54
Opening read
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling24 wall build events
Large army production136 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.