Replay-derived match flow, timings, and composition.

Advanced match analysis

Ocebe_VIP vs Sun Zi Ghost

Queue
Ranked 1v1 Supremacy
Map
Yellow River
Map Seed
17024
Duration
17:13
Patch
19.17020
Played
· 11 hours ago
Yellow River map preview
MapYellow River
Defeated
Ocebe_VIP Odin · Elo 1143 -19
17:13 Match length
Winner
Sun Zi Ghost Zeus · Elo 1119 +19
53.4% win probability Pre-match · Ocebe_VIP favored · Upset win probability 46.6%
Key momentsIn match order
First pressure
3:02 Ocebe_VIP Hersir trained
Fastest Classical
3:59* Sun Zi Ghost Athena · estimated
First extra TC
6:22 Sun Zi Ghost Town Center
Armory timing
11:34 Ocebe_VIP Armory
Fastest Heroic
15:10* Sun Zi Ghost Dionysus · estimated
Fortress timing
16:44 Sun Zi Ghost Fortress

Ocebe_VIP

Odin · Blue
Loss 1143 -19
EAPM
28.5
Favorite unit
Throwing Axeman
40 fielded
Largest army
86
First expansion
10:29
Age path
FreyjaClassical · Research start 4:13
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom2 expansion build events
Large army production86 military units
No post-game awards

Sun Zi Ghost

Zeus · Red
Win 1119 +19
EAPM
33.7
Favorite unit
Hoplite
33 fielded
Largest army
78
First expansion
6:22
Age path
AthenaClassical · Research start 2:59
DionysusHeroic · Est. start 13:55
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling12 wall build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Ocebe_VIP

Army · 86

Units

Throwing Axeman40
Hersir19
Raiding Cavalry16
Godi9
Valkyrie2
Buildings 7 types
House12
Ox Cart Building5
Great Hall2
Longhouse2
Town Center2
Armory1
Temple1
God powers 1 invoked
Great Hunt1

Sun Zi Ghost

Army · 78

Units

Hoplite33
Toxotes23
Minotaur8
Hypaspist6
Peltast6
Heracles1
Jason1
Buildings 11 types
House17
Wall12
Storehouse8
Granary4
Archery Range2
Farm2
Military Academy2
Temple2
Armory1
Fortress1
Town Center1
God powers 1 invoked
Restoration1