Replay-derived match flow, timings, and composition.

Advanced match analysis

mrtdmrhn vs Catalan8578

Queue
Ranked 1v1 Supremacy
Map
Watering Hole
Map Seed
15077
Duration
28:56
Patch
19.17020
Played
· 11 hours ago
Watering Hole map preview
MapWatering Hole
Defeated
mrtdmrhn Tsukuyomi · Elo 972 -15
28:56 Match length
Winner
Catalan8578 Zeus · Elo 1013 +15
44.1% win probability Pre-match · Catalan8578 favored win probability 55.9%
Key momentsIn match order
Fastest Classical
4:55* Catalan8578 Athena · estimated
First extra TC
4:56 Catalan8578 Town Center
First pressure
5:01 Catalan8578 Military Academy
Armory timing
6:33 Catalan8578 Armory
Market timing
13:12 Catalan8578 Market
Fastest Heroic
13:46* Catalan8578 Dionysus · estimated
Fortress timing
13:57 Catalan8578 Fortress
Fastest Mythic
18:56* mrtdmrhn Okuninushi · estimated

mrtdmrhn

Tsukuyomi · Blue
Loss 972 -15
EAPM
30.4
Favorite unit
Yumi Horse Archer
160 fielded
Largest army
241
First expansion
5:43
Age path
Inari OkamiClassical · Est. start 4:48
FujinHeroic · Est. start 13:50
OkuninushiMythic · Est. start 17:26
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Market economy2,800 total resource volume
Large army production241 military units
No post-game awards

Catalan8578

Zeus · Red
Win 1013 +15
EAPM
74.5
Favorite unit
Hoplite
655 fielded
Largest army
1,529
First expansion
4:56
Age path
AthenaClassical · Research start 3:55
DionysusHeroic · Research start 12:31
HeraMythic · Research start 17:46
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Multi-TC boom3 expansion build events
Large army production1,529 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,800 total volume

mrtdmrhn

Bought

Food2,300

Sold

Wood500
Total player market volume2,800

Catalan8578

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

mrtdmrhn

Army · 241

Units

Yumi Horse Archer160
Naginata Rider44
Bushi11
Oyumi11
Yumi Archer9
Jorogumo2
Kitsune2
Onna Musha1
Samurai1
Buildings 13 types
Farm27
House18
Stable Japanese13
Watermill11
Mining Camp Japanese6
Guardhouse5
Dojo4
Castle3
Shrine Japanese3
Town Center3
Market2
Armory1
Temple1
God powers 8 invoked
Smiting Gust3
New Moon2
Swampland2
Sacred Gate1

Catalan8578

Army · 1529

Units

Hoplite655
Peltast594
Hypaspist132
Toxotes105
Petrobolos30
Jason5
Bellerophon3
Heracles3
Minotaur1
Odysseus1
Buildings 12 types
Farm37
House17
Storehouse11
Archery Range10
Military Academy10
Granary6
Sentry Tower6
Fortress4
Town Center3
Armory2
Temple2
Market1
God powers 6 invoked
Bolt3
Bronze1
Lightning Storm1
Restoration1