Advanced match analysis
Cap'nK vs dzik
- Queue
- Ranked 1v1 Supremacy
- Map
- Anatolia
- Map Seed
- 9262
- Duration
- 17:01
- Patch
- 19.17020
- Played
- · 11 hours ago
Winner
Cap'nK
Loki · Elo 1166 +13
17:01
Match length
Defeated
dzik
Hades · Elo 1083 -13
61.7% win probability
Pre-match · Cap'nK favored
win probability 38.3%
Key momentsIn match order
Cap'nK
Loki · Red- EAPM
- 38.0
- Favorite unit
- Raiding Cavalry 20 fielded
- Largest army
- 75
- First expansion
- 7:43
Age path
HeimdallClassical · Est. start 3:44
BragiHeroic · Est. start 11:47
MythicNot reached
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Water commitment3 dock build events
Market economy2,200 total resource volume
No post-game awards
dzik
Hades · Blue- EAPM
- 48.6
- Favorite unit
- Toxotes 46 fielded
- Largest army
- 104
- First expansion
- —
Age path
AresClassical · Est. start 5:48
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Heavy walling15 wall build events
Water commitment6 dock build events
Market economy900 total resource volume
Large army production104 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 3,100 total volume›
Cap'nK
Bought
Sold
Total player market volume2,200
dzik
Bought
No buys
Sold
Total player market volume900
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.