Replay-derived match flow, timings, and composition.

Advanced match analysis

vardaan5 vs KilluaZoldyc

Queue
Ranked 1v1 Supremacy
Map
Marsh
Map Seed
22553
Duration
32:34
Patch
19.17020
Played
· 11 hours ago
Marsh map preview
MapMarsh
Winner
vardaan5 Odin · Elo 1140 +14
32:34 Match length
Defeated
KilluaZoldyc Fuxi · Elo 1058 -14
61.6% win probability Pre-match · vardaan5 favored win probability 38.4%
Key momentsIn match order
First pressure
1:56 vardaan5 Hersir trained
Fastest Classical
3:40* vardaan5 Heimdall · estimated
Armory timing
6:47 KilluaZoldyc Armory
Market timing
8:31 vardaan5 Market
Fastest Heroic
10:11* KilluaZoldyc Goumang · estimated
First extra TC
11:44 vardaan5 Town Center
Fortress timing
13:32 vardaan5 Hill Fort
Fastest Mythic
26:49* vardaan5 Tyr · estimated

vardaan5

Odin · Blue
Win 1140 +14
EAPM
49.0
Favorite unit
Berserk
60 fielded
Largest army
263
First expansion
11:44
Age path
HeimdallClassical · Est. start 2:40
NjordHeroic · Research start 11:56
TyrMythic · Research start 24:49
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom5 expansion build events
Large army production263 military units
No post-game awards

KilluaZoldyc

Fuxi · Red
Loss 1058 -14
EAPM
42.5
Favorite unit
White Horse Cavalry
45 fielded
Largest army
217
First expansion
26:57
Age path
XuannuClassical · Research start 3:02
GoumangHeroic · Est. start 8:56
GonggongMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling10 wall build events
Large army production217 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

vardaan5

Army · 263

Units

Berserk60
Huskarl50
Hirdman39
Hersir24
Jarl21
Throwing Axeman20
Godi18
Portable Ram16
Raiding Cavalry13
Ballista2
Buildings 10 types
Farm31
House20
Longhouse18
Ox Cart Building12
Great Hall10
Hill Fort10
Town Center5
Market2
Armory1
Temple1
God powers 6 invoked
Walking Woods3
Fimbulwinter1
Great Hunt1
Undermine1

KilluaZoldyc

Army · 217

Units

White Horse Cavalry45
Ge Halberdier36
Wuzu Javelineer26
Dao Swordsman22
Pioneer20
Fire Archer17
Tiger Cavalry16
Sage9
Siege Crossbow7
Nezha Youth5
Axe Cart4
Qi Lin3
Qing Long3
Nezha Child2
Jiang Zi Ya1
Yang Jian1
Buildings 12 types
Farm41
Silo21
House16
Wall10
Military Camp4
Baolei2
Imperial Academy2
Machine Workshop2
Armory1
Market1
Temple1
Town Center1
God powers 4 invoked
Forest Protection1
Great Flood1
The Peach Blossom Spring1
Vanish1