Advanced match analysis
vardaan5 vs KilluaZoldyc
- Queue
- Ranked 1v1 Supremacy
- Map
- Marsh
- Map Seed
- 22553
- Duration
- 32:34
- Patch
- 19.17020
- Played
- · 11 hours ago
Winner
vardaan5
Odin · Elo 1140 +14
32:34
Match length
Defeated
KilluaZoldyc
Fuxi · Elo 1058 -14
61.6% win probability
Pre-match · vardaan5 favored
win probability 38.4%
Key momentsIn match order
vardaan5
Odin · Blue- EAPM
- 49.0
- Favorite unit
- Berserk 60 fielded
- Largest army
- 263
- First expansion
- 11:44
Age path
HeimdallClassical · Est. start 2:40
NjordHeroic · Research start 11:56
TyrMythic · Research start 24:49
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom5 expansion build events
Large army production263 military units
No post-game awards
KilluaZoldyc
Fuxi · Red- EAPM
- 42.5
- Favorite unit
- White Horse Cavalry 45 fielded
- Largest army
- 217
- First expansion
- 26:57
Age path
XuannuClassical · Research start 3:02
GoumangHeroic · Est. start 8:56
GonggongMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling10 wall build events
Large army production217 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.