Replay-derived match flow, timings, and composition.

Advanced match analysis

Slasher#3319 vs okchopchop

Queue
Ranked 1v1 Supremacy
Map
Tundra
Map Seed
17175
Duration
11:49
Patch
19.17020
Played
· 11 hours ago
Tundra map preview
MapTundra
Defeated
Slasher#3319 Zeus · Elo 641 -12
11:49 Match length
Winner
okchopchop Oranos · Elo 775 +25
31.6% win probability Pre-match · okchopchop favored win probability 68.4%
Key momentsIn match order
Fastest Classical
3:38* okchopchop Oceanus · estimated
First pressure
3:46 okchopchop Military Barracks
Armory timing
7:08 Slasher#3319 Armory
First extra TC
10:02 Slasher#3319 Town Center
Fastest Heroic
11:00* okchopchop Hyperion · estimated

Slasher#3319

Zeus · Yellow
Loss 641 -12
EAPM
26.7
Favorite unit
Hoplite
13 fielded
Largest army
26
First expansion
10:02
Age path
AthenaClassical · Research start 2:59
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

okchopchop

Oranos · Blue
Win 775 +25
EAPM
18.7
Favorite unit
Murmillo
18 fielded
Largest army
21
First expansion
10:14
Age path
OceanusClassical · Est. start 2:38
HyperionHeroic · Est. start 9:45
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Slasher#3319

Army · 26

Units

Hoplite13
Toxotes11
Heracles1
Jason1
Buildings 8 types
Granary5
House5
Storehouse3
Archery Range1
Armory1
Military Academy1
Temple1
Town Center1
God powers 2 invoked
Bolt1
Restoration1

okchopchop

Army · 21

Units

Murmillo18
Caladria2
Oracle1
Buildings 7 types
Manor4
Farm2
Military Barracks2
Town Center2
Armory1
Economic Guild1
Temple1
God powers 3 invoked
Carnivora2
Shockwave1