Replay-derived match flow, timings, and composition.

Advanced match analysis

OF vs Ball

Queue
Ranked 1v1 Supremacy
Map
Savannah
Map Seed
21147
Duration
14:58
Patch
19.17020
Played
· 11 hours ago
Savannah map preview
MapSavannah
Winner
OF Zeus · Elo 1382 +16
14:58 Match length
Defeated
Ball Zeus · Elo 1325 -37
58.1% win probability Pre-match · OF favored win probability 41.9%
Key momentsIn match order
Fastest Classical
4:13* OF Athena · estimated
First pressure
4:14 Ball Military Academy
Armory timing
6:59 OF Armory
Fastest Heroic
11:32* Ball Dionysus · estimated
Fortress timing
12:51 Ball Fortress

OF

Zeus · Blue
Win 1382 +16
EAPM
47.0
Favorite unit
Hoplite
40 fielded
Largest army
68
First expansion
—
Age path
AthenaClassical · Est. start 3:13
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Ball

Zeus · Red
Loss 1325 -37
EAPM
82.7
Favorite unit
Hoplite
14 fielded
Largest army
50
First expansion
—
Age path
AthenaClassical · Est. start 3:36
DionysusHeroic · Est. start 10:17
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling8 wall build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

OF

Army · 68

Units

Hoplite40
Toxotes19
Minotaur4
Heracles2
Hippeus2
Jason1
Buildings 9 types
House14
Farm5
Granary5
Storehouse3
Archery Range2
Military Academy2
Armory1
Stable1
Temple1
God powers 2 invoked
Bolt1
Restoration1

Ball

Army · 50

Units

Hoplite14
Toxotes14
Peltast11
Hypaspist4
Jason4
Heracles1
Hydra1
Odysseus1
Buildings 9 types
House11
Wall8
Granary4
Storehouse4
Archery Range2
Military Academy2
Armory1
Fortress1
Temple1
God powers 3 invoked
Bolt1
Bronze1
Restoration1