Replay-derived match flow, timings, and composition.

Advanced match analysis

arnaullob99 vs NickD'Gold

Queue
Ranked 1v1 Supremacy
Map
Cloud Forest
Map Seed
30917
Duration
33:55
Patch
19.17020
Played
· 10 hours ago
Cloud Forest map preview
MapCloud Forest
Defeated
arnaullob99 Set · Elo 992 -18
33:55 Match length
Winner
NickD'Gold Zeus · Elo 975 +18
52.4% win probability Pre-match · arnaullob99 favored · Upset win probability 47.6%
Key momentsIn match order
Fastest Classical
3:47* NickD'Gold Hermes · estimated
First pressure
5:24 NickD'Gold Stable
Armory timing
5:56 arnaullob99 Armory
First extra TC
6:09 arnaullob99 Town Center
Market timing
6:25 arnaullob99 Market
Fastest Heroic
14:02* arnaullob99 Sekhmet · estimated
Fortress timing
18:09 arnaullob99 Migdol Stronghold
Fastest Mythic
27:22* NickD'Gold Hera · estimated

arnaullob99

Set · Blue
Loss 992 -18
EAPM
45.8
Favorite unit
Spearman
38 fielded
Largest army
140
First expansion
6:09
Age path
PtahClassical · Research start 4:29
SekhmetHeroic · Research start 12:47
ThothMythic · Research start 25:30
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling47 wall build events
Market economy2,200 total resource volume
Large army production140 military units
No post-game awards

NickD'Gold

Zeus · Red
Win 975 +18
EAPM
31.0
Favorite unit
Hippeus
44 fielded
Largest army
126
First expansion
16:36
Age path
HermesClassical · Est. start 2:47
ApolloHeroic · Est. start 15:40
HeraMythic · Research start 25:22
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom5 expansion build events
Heavy walling20 wall build events
Market economy1,000 total resource volume
Large army production126 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 3,200 total volume

arnaullob99

Bought

No buys

Sold

Wood2,200
Total player market volume2,200

NickD'Gold

Bought

No buys

Sold

Wood1,000
Total player market volume1,000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

arnaullob99

Army · 140

Units

Spearman38
Axeman30
Camel Rider30
Chariot Archer14
War Elephant12
Catapult9
Siege Tower7
Buildings 18 types
Wall47
Farm38
House16
Barracks10
Mining Camp10
Granary8
Market6
Migdol Stronghold5
Obelisk4
Lumber Camp3
Armory2
Sentry Tower2
Siege Works2
Temple2
Lighthouse1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
God powers 10 invoked
Vision5
Citadel2
Shifting Sands2
Meteor1

NickD'Gold

Army · 126

Units

Hippeus44
Hoplite35
Centaur15
Toxotes10
Helepolis7
Myrmidon6
Petrobolos4
Jason2
Bellerophon1
Heracles1
Odysseus1
Buildings 14 types
Farm58
House25
Wall20
Storehouse19
Granary8
Military Academy8
Town Center5
Market4
Fortress3
Temple3
Archery Range2
Armory2
Sentry Tower2
Stable2
God powers 1 invoked
Cease Fire1