Advanced match analysis
arnaullob99 vs NickD'Gold
- Queue
- Ranked 1v1 Supremacy
- Map
- Cloud Forest
- Map Seed
- 30917
- Duration
- 33:55
- Patch
- 19.17020
- Played
- · 10 hours ago
Defeated
arnaullob99
Set · Elo 992 -18
33:55
Match length
Winner
NickD'Gold
Zeus · Elo 975 +18
52.4% win probability
Pre-match · arnaullob99 favored · Upset
win probability 47.6%
Key momentsIn match order
arnaullob99
Set · Blue- EAPM
- 45.8
- Favorite unit
- Spearman 38 fielded
- Largest army
- 140
- First expansion
- 6:09
Age path
PtahClassical · Research start 4:29
SekhmetHeroic · Research start 12:47
ThothMythic · Research start 25:30
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling47 wall build events
Market economy2,200 total resource volume
Large army production140 military units
No post-game awards
NickD'Gold
Zeus · Red- EAPM
- 31.0
- Favorite unit
- Hippeus 44 fielded
- Largest army
- 126
- First expansion
- 16:36
Age path
HermesClassical · Est. start 2:47
ApolloHeroic · Est. start 15:40
HeraMythic · Research start 25:22
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom5 expansion build events
Heavy walling20 wall build events
Market economy1,000 total resource volume
Large army production126 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 3,200 total volume›
arnaullob99
Bought
No buys
Sold
Total player market volume2,200
NickD'Gold
Bought
No buys
Sold
Total player market volume1,000
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.