Advanced match analysis
[SCF]HaKaNnN vs Ahivalabala
- Queue
- Ranked 1v1 Supremacy
- Map
- Elysium
- Map Seed
- 31381
- Duration
- 40:51
- Patch
- 19.17020
- Played
- · 10 hours ago
Winner
[SCF]HaKaNnN
Loki · Elo 1069 +16
40:51
Match length
Defeated
Ahivalabala
Freyr · Elo 1033 -16
55.2% win probability
Pre-match · [SCF]HaKaNnN favored
win probability 44.8%
Key momentsIn match order
[SCF]HaKaNnN
Loki · Blue- EAPM
- 41.9
- Favorite unit
- Throwing Axeman 123 fielded
- Largest army
- 541
- First expansion
- 14:41
Age path
HeimdallClassical · Research start 4:40
BragiHeroic · Est. start 12:21
HelMythic · Research start 28:58
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom11 expansion build events
Market economy4,000 total resource volume
Large army production541 military units
No post-game awards
Ahivalabala
Freyr · Red- EAPM
- 39.3
- Favorite unit
- Throwing Axeman 193 fielded
- Largest army
- 724
- First expansion
- 10:55
Age path
UllrClassical · Research start 3:52
BragiHeroic · Research start 13:19
HelMythic · Research start 20:10
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom5 expansion build events
Market economy18,900 total resource volume
Large army production724 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 22,900 total volume›
[SCF]HaKaNnN
Bought
No buys
Sold
Total player market volume4,000
Ahivalabala
Bought
No buys
Sold
Total player market volume18,900
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.