Replay-derived match flow, timings, and composition.

Advanced match analysis

[SCF]HaKaNnN vs Ahivalabala

Queue
Ranked 1v1 Supremacy
Map
Elysium
Map Seed
31381
Duration
40:51
Patch
19.17020
Played
· 10 hours ago
Elysium map preview
MapElysium
Winner
[SCF]HaKaNnN Loki · Elo 1069 +16
40:51 Match length
Defeated
Ahivalabala Freyr · Elo 1033 -16
55.2% win probability Pre-match · [SCF]HaKaNnN favored win probability 44.8%
Key momentsIn match order
First pressure
4:03 Ahivalabala Hersir trained
Fastest Classical
4:52* Ahivalabala Ullr · estimated
Armory timing
5:42 Ahivalabala Armory
First extra TC
10:55 Ahivalabala Town Center
Fastest Heroic
13:36* [SCF]HaKaNnN Bragi · estimated
Fortress timing
19:53 [SCF]HaKaNnN Hill Fort
Fastest Mythic
22:10* Ahivalabala Hel · estimated
Market timing
25:50 Ahivalabala Market

[SCF]HaKaNnN

Loki · Blue
Win 1069 +16
EAPM
41.9
Favorite unit
Throwing Axeman
123 fielded
Largest army
541
First expansion
14:41
Age path
HeimdallClassical · Research start 4:40
BragiHeroic · Est. start 12:21
HelMythic · Research start 28:58
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom11 expansion build events
Market economy4,000 total resource volume
Large army production541 military units
No post-game awards

Ahivalabala

Freyr · Red
Loss 1033 -16
EAPM
39.3
Favorite unit
Throwing Axeman
193 fielded
Largest army
724
First expansion
10:55
Age path
UllrClassical · Research start 3:52
BragiHeroic · Research start 13:19
HelMythic · Research start 20:10
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom5 expansion build events
Market economy18,900 total resource volume
Large army production724 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 22,900 total volume

[SCF]HaKaNnN

Bought

No buys

Sold

Food1,200
Wood2,800
Total player market volume4,000

Ahivalabala

Bought

No buys

Sold

Food12,200
Wood6,700
Total player market volume18,900

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

[SCF]HaKaNnN

Army · 541

Units

Throwing Axeman123
Raiding Cavalry86
Hersir73
Hirdman68
Jarl67
Godi45
Huskarl26
Berserk25
Portable Ram20
Einheri8
Buildings 10 types
Farm46
House34
Hill Fort21
Great Hall12
Town Center11
Longhouse9
Ox Cart Building5
Temple5
Market4
Armory2
God powers 8 invoked
Undermine3
Flaming Weapons2
Nidhogg2
Spy1

Ahivalabala

Army · 724

Units

Throwing Axeman193
Hirdman107
Godi101
Jarl95
Huskarl83
Portable Ram50
Berserk43
Mountain Giant24
Hersir19
Draugr7
Ballista1
Fire Giant1
Buildings 10 types
Farm35
House16
Ox Cart Building8
Town Center5
Great Hall3
Longhouse3
Armory2
Sentry Tower2
Temple2
Market1
God powers 8 invoked
Asgardian Bastion5
Flaming Weapons1
Gullinbursti1
Nidhogg1