Replay-derived match flow, timings, and composition.

Advanced match analysis

camilocmisas vs DerBoy

Queue
Ranked 1v1 Supremacy
Map
Watering Hole
Map Seed
28422
Duration
18:19
Patch
19.17020
Played
· 10 hours ago
Watering Hole map preview
MapWatering Hole
Winner
camilocmisas Poseidon · Elo 1273 +14
18:19 Match length
Defeated
DerBoy Zeus · Elo 1212 -14
58.7% win probability Pre-match · camilocmisas favored win probability 41.3%
Key momentsIn match order
Fastest Classical
3:33* camilocmisas Hermes · estimated
First extra TC
5:25 camilocmisas Town Center
Armory timing
5:51 DerBoy Armory
First pressure
6:53 camilocmisas Archery Range
Fastest Heroic
8:36* DerBoy Apollo · estimated
Fortress timing
13:01 DerBoy Fortress
Fastest Mythic
16:01* DerBoy Hephaestus · estimated
Market timing
16:49 camilocmisas Market

camilocmisas

Poseidon · Grey
Win 1273 +14
EAPM
34.5
Favorite unit
Hippeus
32 fielded
Largest army
58
First expansion
5:25
Age path
HermesClassical · Est. start 2:33
AphroditeHeroic · Est. start 7:49
HephaestusMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards

DerBoy

Zeus · Red
Loss 1212 -14
EAPM
23.1
Favorite unit
Hoplite
28 fielded
Largest army
52
First expansion
11:20
Age path
AthenaClassical · Est. start 3:02
ApolloHeroic · Est. start 7:21
HephaestusMythic · Est. start 14:01
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling22 wall build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

camilocmisas

Army · 58

Units

Hippeus32
Toxotes16
Petrobolos4
Hippolyta2
Nemean Lion2
Atalanta1
Theseus1
Buildings 12 types
Farm32
House19
Stable5
Wall5
Storehouse4
Granary3
Archery Range2
Fortress2
Armory1
Market1
Temple1
Town Center1
God powers 2 invoked
Curse1
Lure1

DerBoy

Army · 52

Units

Hoplite28
Hypaspist10
Manticore4
Heracles3
Petrobolos3
Jason2
Odysseus2
Buildings 10 types
Wall22
House20
Granary7
Military Academy5
Storehouse5
Fortress2
Armory1
Farm1
Temple1
Town Center1
God powers 2 invoked
Bolt2