Advanced match analysis
BRCwolf vs rafensergio
- Queue
- Ranked 1v1 Supremacy
- Map
- Tundra
- Map Seed
- 12535
- Duration
- 27:25
- Patch
- 19.17020
- Played
- · 10 hours ago
Winner
BRCwolf
Oranos · Elo 951 +13
27:25
Match length
Defeated
rafensergio
Hades · Elo 859 -13
62.9% win probability
Pre-match · BRCwolf favored
win probability 37.1%
Key momentsIn match order
BRCwolf
Oranos · Blue- EAPM
- 50.5
- Favorite unit
- Fanatic 31 fielded
- Largest army
- 112
- First expansion
- 11:40
Age path
PrometheusClassical · Est. start 2:38
HyperionHeroic · Est. start 9:42
HeliosMythic · Est. start 16:07
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Market economy3,800 total resource volume
Large army production112 military units
No post-game awards
rafensergio
Hades · Red- EAPM
- 30.6
- Favorite unit
- Peltast 60 fielded
- Largest army
- 196
- First expansion
- 8:06
Age path
AthenaClassical · Est. start 2:24
ApolloHeroic · Est. start 14:02
ArtemisMythic · Est. start 19:41
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Large army production196 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 3,800 total volume›
BRCwolf
Bought
No buys
Sold
Total player market volume3,800
rafensergio
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.