Replay-derived match flow, timings, and composition.

Advanced match analysis

BRCwolf vs rafensergio

Queue
Ranked 1v1 Supremacy
Map
Tundra
Map Seed
12535
Duration
27:25
Patch
19.17020
Played
· 10 hours ago
Tundra map preview
MapTundra
Winner
BRCwolf Oranos · Elo 951 +13
27:25 Match length
Defeated
rafensergio Hades · Elo 859 -13
62.9% win probability Pre-match · BRCwolf favored win probability 37.1%
Key momentsIn match order
Fastest Classical
3:24* rafensergio Athena · estimated
First pressure
3:29 BRCwolf Military Barracks
Armory timing
8:00 BRCwolf Armory
First extra TC
8:06 rafensergio Town Center
Fastest Heroic
10:57* BRCwolf Hyperion · estimated
Fortress timing
15:07 BRCwolf Palace
Market timing
15:33 BRCwolf Market
Fastest Mythic
18:07* BRCwolf Helios · estimated

BRCwolf

Oranos · Blue
Win 951 +13
EAPM
50.5
Favorite unit
Fanatic
31 fielded
Largest army
112
First expansion
11:40
Age path
PrometheusClassical · Est. start 2:38
HyperionHeroic · Est. start 9:42
HeliosMythic · Est. start 16:07
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Market economy3,800 total resource volume
Large army production112 military units
No post-game awards

rafensergio

Hades · Red
Loss 859 -13
EAPM
30.6
Favorite unit
Peltast
60 fielded
Largest army
196
First expansion
8:06
Age path
AthenaClassical · Est. start 2:24
ApolloHeroic · Est. start 14:02
ArtemisMythic · Est. start 19:41
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Large army production196 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 3,800 total volume

BRCwolf

Bought

No buys

Sold

Food2,000
Wood1,800
Total player market volume3,800

rafensergio

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

BRCwolf

Army · 112

Units

Fanatic31
Murmillo24
Turma15
Contarius10
Destroyer10
Satyr7
Cheiroballista6
Fire Siphon4
Oracle3
Oracle Hero2
Buildings 11 types
Farm26
Manor9
Sky Passage6
Palace4
Town Center4
Market3
Military Barracks3
Armory2
Counter Barracks2
Economic Guild1
Temple1
God powers 13 invoked
Valor7
Shockwave3
Vortex2
Chaos1

rafensergio

Army · 196

Units

Peltast60
Prodromos55
Toxotes23
Gastraphetoros16
Hippeus10
Minotaur10
Achilles5
Ajax5
Chimera5
Perseus3
Chiron2
Petrobolos2
Buildings 11 types
House21
Farm20
Storehouse8
Granary7
Archery Range6
Temple5
Stable4
Town Center3
Fortress2
Sentry Tower2
Armory1
God powers 6 invoked
Sentinel3
Earthquake1
Restoration1
Underworld Passage1