Replay-derived match flow, timings, and composition.

Advanced match analysis

Angelzoa vs TH

Queue
Ranked 1v1 Supremacy
Map
Mount Olympus
Map Seed
6247
Duration
32:16
Patch
19.17020
Played
· 10 hours ago
Mount Olympus map preview
MapMount Olympus
Defeated
Angelzoa Set · Elo 595 -13
32:16 Match length
Winner
TH Gaia · Elo 687 +13
37.1% win probability Pre-match · TH favored win probability 62.9%
Key momentsIn match order
Fastest Classical
5:10* TH Oceanus · estimated
First pressure
5:43 TH Counter Barracks
First extra TC
6:16 TH Town Center
Armory timing
7:51 Angelzoa Armory
Fastest Heroic
10:58* Angelzoa Nephthys · estimated
Fortress timing
14:55 Angelzoa Migdol Stronghold
Market timing
16:21 Angelzoa Market
Fastest Mythic
19:40* Angelzoa Horus · estimated

Angelzoa

Set · Blue
Loss 595 -13
EAPM
20.4
Favorite unit
Chariot Archer
45 fielded
Largest army
186
First expansion
19:55
Age path
AnubisClassical · Research start 5:26
NephthysHeroic · Research start 9:43
HorusMythic · Research start 17:40
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling28 wall build events
Large army production186 military units
No post-game awards

TH

Gaia · Red
Win 687 +13
EAPM
20.2
Favorite unit
Destroyer
40 fielded
Largest army
133
First expansion
6:16
Age path
OceanusClassical · Research start 4:10
RheiaHeroic · Research start 17:14
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling8 wall build events
Market economy6,100 total resource volume
Large army production133 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 6,100 total volume

Angelzoa

Bought

No buys

Sold

No sells

Total player market volume0

TH

Bought

Food1,600

Sold

Wood4,500
Total player market volume6,100

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Angelzoa

Army · 186

Units

Chariot Archer45
Spearman45
Axeman31
Slinger30
Anubite16
Camel Rider15
Catapult4
Buildings 18 types
Wall28
Farm22
House17
Obelisk13
Granary9
Sentry Tower6
Mining Camp5
Barracks4
Lumber Camp3
Town Center3
Market2
Migdol Stronghold2
Temple2
Armory1
Lighthouse1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
God powers 7 invoked
Ancestors2
Plague Of Serpents2
Vision2
Tornado1

TH

Army · 133

Units

Destroyer40
Murmillo34
Turma20
Cheiroballista12
Contarius10
Fanatic8
Oracle4
Behemoth3
Caladria2
Buildings 12 types
Farm17
Manor8
Wall8
Palace6
Military Barracks4
Counter Barracks3
Armory1
Economic Guild1
Market1
Sentry Tower1
Temple1
Town Center1
God powers 4 invoked
Gaia Forest3
Carnivora1