Replay-derived match flow, timings, and composition.

Advanced match analysis

AlanWake vs SchiacciaMosche

Queue
Ranked 1v1 Supremacy
Map
Mount Olympus
Map Seed
27246
Duration
21:08
Patch
19.17020
Played
· 10 hours ago
Mount Olympus map preview
MapMount Olympus
Defeated
AlanWake Odin · Elo 1044 -19
21:08 Match length
Winner
SchiacciaMosche Hades · Elo 1010 +19
54.9% win probability Pre-match · AlanWake favored · Upset win probability 45.1%
Key momentsIn match order
First pressure
4:09 AlanWake Hersir trained
Fastest Classical
4:35* AlanWake Freyja · estimated
First extra TC
5:20 SchiacciaMosche Town Center
Armory timing
9:57 AlanWake Armory
Fastest Heroic
12:42* AlanWake Skadi · estimated
Fortress timing
13:15 AlanWake Hill Fort
Fastest Mythic
20:35* SchiacciaMosche Artemis · estimated

AlanWake

Odin · Blue
Loss 1044 -19
EAPM
41.5
Favorite unit
Berserk
45 fielded
Largest army
135
First expansion
—
Age path
FreyjaClassical · Est. start 3:35
SkadiHeroic · Est. start 11:27
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Heavy walling16 wall build events
Large army production135 military units
No post-game awards

SchiacciaMosche

Hades · Red
Win 1010 +19
EAPM
42.8
Favorite unit
Hypaspist
49 fielded
Largest army
123
First expansion
5:20
Age path
AthenaClassical · Est. start 3:50
ApolloHeroic · Est. start 12:15
ArtemisMythic · Est. start 18:35
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Multi-TC boom2 expansion build events
Heavy walling19 wall build events
Large army production123 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

AlanWake

Army · 135

Units

Berserk45
Throwing Axeman20
Raiding Cavalry16
Hersir13
Portable Ram13
Godi11
Huskarl9
Hirdman5
Jarl2
Valkyrie1
Buildings 9 types
Farm34
House19
Wall16
Longhouse5
Ox Cart Building3
Armory1
Great Hall1
Hill Fort1
Temple1
God powers 4 invoked
Frost2
Forest Fire1
Great Hunt1

SchiacciaMosche

Army · 123

Units

Hypaspist49
Hoplite33
Toxotes14
Hippeus9
Petrobolos6
Achilles3
Manticore3
Ajax2
Minotaur2
Chiron1
Peltast1
Buildings 12 types
House40
Farm33
Wall19
Granary9
Storehouse8
Military Academy6
Archery Range3
Fortress3
Stable2
Town Center2
Armory1
Temple1
God powers 1 invoked
Sentinel1