Advanced match analysis
XAUUSD vs AΣCE
- Queue
- Ranked 1v1 Supremacy
- Map
- Anatolia
- Map Seed
- 8893
- Duration
- 19:10
- Patch
- 19.17020
- Played
- · 10 hours ago
Defeated
XAUUSD
Isis · Elo 1255 -14
19:10
Match length
Winner
AΣCE
Susanoo · Elo 1318 +14
41.0% win probability
Pre-match · AΣCE favored
win probability 59.0%
Key momentsIn match order
XAUUSD
Isis · Blue- EAPM
- 57.4
- Favorite unit
- Slinger 94 fielded
- Largest army
- 257
- First expansion
- 11:51
Age path
AnubisClassical · Est. start 5:38
NephthysHeroic · Est. start 9:25
OsirisMythic · Est. start 12:49
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling12 wall build events
Water commitment5 dock build events
Market economy1,300 total resource volume
Large army production257 military units
No post-game awards
AΣCE
Susanoo · Red- EAPM
- 45.1
- Favorite unit
- Samurai 37 fielded
- Largest army
- 121
- First expansion
- 8:58
Age path
MinakatatomiClassical · Research start 6:16
RaijinHeroic · Est. start 8:51
WatatsumiMythic · Est. start 13:40
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Water commitment6 dock build events
Market economy4,500 total resource volume
Large army production121 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 5,800 total volume›
XAUUSD
Bought
No buys
Sold
Total player market volume1,300
AΣCE
Bought
No buys
Sold
Total player market volume4,500
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.