Replay-derived match flow, timings, and composition.

Advanced match analysis

XAUUSD vs AΣCE

Queue
Ranked 1v1 Supremacy
Map
Anatolia
Map Seed
8893
Duration
19:10
Patch
19.17020
Played
· 10 hours ago
Anatolia map preview
MapAnatolia
Defeated
XAUUSD Isis · Elo 1255 -14
19:10 Match length
Winner
AΣCE Susanoo · Elo 1318 +14
41.0% win probability Pre-match · AΣCE favored win probability 59.0%
Key momentsIn match order
Fastest Classical
6:38* XAUUSD Anubis · estimated
First pressure
6:53 XAUUSD Barracks
Armory timing
7:03 XAUUSD Armory
Market timing
7:05 XAUUSD Market
First extra TC
8:58 AΣCE Town Center
Fastest Heroic
10:06* AΣCE Raijin · estimated
Fortress timing
10:54 XAUUSD Migdol Stronghold
Fastest Mythic
14:49* XAUUSD Osiris · estimated

XAUUSD

Isis · Blue
Loss 1255 -14
EAPM
57.4
Favorite unit
Slinger
94 fielded
Largest army
257
First expansion
11:51
Age path
AnubisClassical · Est. start 5:38
NephthysHeroic · Est. start 9:25
OsirisMythic · Est. start 12:49
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling12 wall build events
Water commitment5 dock build events
Market economy1,300 total resource volume
Large army production257 military units
No post-game awards

AΣCE

Susanoo · Red
Win 1318 +14
EAPM
45.1
Favorite unit
Samurai
37 fielded
Largest army
121
First expansion
8:58
Age path
MinakatatomiClassical · Research start 6:16
RaijinHeroic · Est. start 8:51
WatatsumiMythic · Est. start 13:40
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Water commitment6 dock build events
Market economy4,500 total resource volume
Large army production121 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 5,800 total volume

XAUUSD

Bought

No buys

Sold

Food1,100
Wood200
Total player market volume1,300

AΣCE

Bought

No buys

Sold

Food2,200
Wood2,300
Total player market volume4,500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

XAUUSD

Army · 257

Units

Slinger94
Axeman83
Spearman34
Chariot Archer19
Camel Rider8
Mummy5
Ramming Galley4
War Barge4
War Elephant4
Anubite2
Buildings 16 types
House24
Obelisk13
Wall12
Barracks10
Dock5
Mining Camp5
Granary4
Lumber Camp3
Temple2
Town Center2
Armory1
Market1
Migdol Stronghold1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
God powers 4 invoked
Ancestors1
Plague Of Serpents1
Prosperity1
Son Of Osiris1

AΣCE

Army · 121

Units

Samurai37
Yari Spearman17
Yumi Archer11
Bushi10
Wanyudo10
Onna Musha9
Yumi Horse Archer6
Oyumi5
Kitsune4
Onmyoji4
Honengyo3
Shinigami3
Naginata Rider2
Buildings 13 types
House23
Watermill9
Shrine Japanese7
Dock6
Stable Japanese6
Mining Camp Japanese5
Guardhouse4
Dojo3
Castle2
Town Center2
Armory1
Market1
Temple1
God powers 3 invoked
Kusanagi1
Shrine Of The Hunt1
Thunder Burst1