Replay-derived match flow, timings, and composition.

Advanced match analysis

Messi#6537 vs ArcosVI

Queue
Ranked 1v1 Supremacy
Map
Elysium
Map Seed
14138
Duration
12:01
Patch
19.17020
Played
· 10 hours ago
Elysium map preview
MapElysium
Defeated
Messi#6537 Loki · Elo 1153 -15
12:01 Match length
Winner
ArcosVI Ra · Elo 1213 +15
41.5% win probability Pre-match · ArcosVI favored win probability 58.5%
Key momentsIn match order
First pressure
3:33 Messi#6537 Hersir trained
Fastest Classical
4:40* ArcosVI Bast · estimated
First extra TC
6:23 ArcosVI Town Center
Armory timing
10:08 ArcosVI Armory

Messi#6537

Loki · Blue
Loss 1153 -15
EAPM
29.9
Favorite unit
Berserk
10 fielded
Largest army
22
First expansion
—
Age path
HeimdallClassical · Est. start 4:10
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Heavy walling23 wall build events
No post-game awards

ArcosVI

Ra · Mint
Win 1213 +15
EAPM
40.0
Favorite unit
Axeman
40 fielded
Largest army
52
First expansion
6:23
Age path
BastClassical · Est. start 3:40
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Messi#6537

Army · 22

Units

Berserk10
Hersir5
Throwing Axeman4
Raiding Cavalry3
Buildings 6 types
Wall23
House9
Longhouse5
Ox Cart Building3
Great Hall1
Temple1
God powers 2 invoked
Spy1
Undermine1

ArcosVI

Army · 52

Units

Axeman40
Slinger10
Sphinx2
Buildings 12 types
House19
Obelisk8
Granary5
Barracks3
Mining Camp2
Armory1
Lumber Camp1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
Town Center1
God powers 1 invoked
Eclipse1