Replay-derived match flow, timings, and composition.

Advanced match analysis

Zuck vs XPrat

Queue
Ranked 1v1 Supremacy
Map
Blue Lagoon
Map Seed
27957
Duration
17:04
Patch
19.17020
Played
· 10 hours ago
Blue Lagoon map preview
MapBlue Lagoon
Defeated
Zuck Isis · Elo 879 -13
17:04 Match length
Winner
XPrat Ra · Elo 962 +13
38.3% win probability Pre-match · XPrat favored win probability 61.7%
Key momentsIn match order
Fastest Classical
3:59* Zuck Anubis · estimated
First pressure
4:40 XPrat Barracks
Market timing
4:45 XPrat Market
First extra TC
5:28 XPrat Town Center
Armory timing
9:35 Zuck Armory
Fastest Heroic
11:24* XPrat Sobek · estimated
Fortress timing
11:43 XPrat Migdol Stronghold

Zuck

Isis · Blue
Loss 879 -13
EAPM
36.7
Favorite unit
Axeman
15 fielded
Largest army
51
First expansion
11:36
Age path
AnubisClassical · Est. start 2:59
NephthysHeroic · Est. start 11:15
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling9 wall build events
Market economy700 total resource volume
No post-game awards

XPrat

Ra · Red
Win 962 +13
EAPM
39.6
Favorite unit
Camel Rider
17 fielded
Largest army
49
First expansion
5:28
Age path
BastClassical · Research start 3:31
SobekHeroic · Research start 10:09
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Market economy7,000 total resource volume
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 7,700 total volume

Zuck

Bought

Food400

Sold

Wood300
Total player market volume700

XPrat

Bought

Food200

Sold

Food2,000
Wood4,800
Total player market volume7,000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Zuck

Army · 51

Units

Axeman15
Slinger15
Spearman12
Anubite4
Chariot Archer3
Scorpion Man1
Siege Tower1
Buildings 15 types
House20
Wall9
Obelisk7
Barracks5
Granary5
Lumber Camp4
Mining Camp4
Armory1
Market1
Migdol Stronghold1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
Town Center1
God powers 2 invoked
Ancestors1
Plague Of Serpents1

XPrat

Army · 49

Units

Camel Rider17
Axeman11
Slinger9
Siege Tower5
Spearman4
Petsuchos2
Sphinx1
Buildings 16 types
Farm24
House24
Mining Camp5
Obelisk4
Barracks3
Migdol Stronghold3
Lumber Camp2
Siege Works2
Armory1
Granary1
Market1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
Town Center1
God powers 2 invoked
Locust Swarm1
Rain1