Advanced match analysis
CaptainH vs Envoy009456
- Queue
- Ranked 1v1 Supremacy
- Map
- Watering Hole
- Map Seed
- 14252
- Duration
- 35:23
- Patch
- 19.17020
- Played
- · 10 hours ago
Winner
CaptainH
Odin · Elo 584 +10
35:23
Match length
Defeated
Envoy009456
Tezcatlipoca · Elo 433 -10
70.5% win probability
Pre-match · CaptainH favored
win probability 29.5%
Key momentsIn match order
CaptainH
Odin · Blue- EAPM
- 23.0
- Favorite unit
- Raiding Cavalry 67 fielded
- Largest army
- 285
- First expansion
- 10:28
Age path
HeimdallClassical · Research start 4:31
SkadiHeroic · Research start 14:02
TyrMythic · Research start 20:32
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom5 expansion build events
Heavy walling16 wall build events
Market economy500 total resource volume
Large army production285 military units
No post-game awards
Envoy009456
Tezcatlipoca · Mint- EAPM
- 32.4
- Favorite unit
- Warrior Priest 36 fielded
- Largest army
- 142
- First expansion
- 11:13
Age path
MalinalxochitlClassical · Research start 3:13
CoyolxauhquiHeroic · Research start 7:57
XolotlMythic · Research start 17:50
Opening read
Eagle Warrior CoreEagle Warriors were the dominant military unit.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Large army production142 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 500 total volume›
CaptainH
Bought
Sold
No sells
Total player market volume500
Envoy009456
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.