Replay-derived match flow, timings, and composition.

Advanced match analysis

CaptainH vs Envoy009456

Queue
Ranked 1v1 Supremacy
Map
Watering Hole
Map Seed
14252
Duration
35:23
Patch
19.17020
Played
· 10 hours ago
Watering Hole map preview
MapWatering Hole
Winner
CaptainH Odin · Elo 584 +10
35:23 Match length
Defeated
Envoy009456 Tezcatlipoca · Elo 433 -10
70.5% win probability Pre-match · CaptainH favored win probability 29.5%
Key momentsIn match order
First pressure
3:53 Envoy009456 Warrior Priest trained
Fastest Classical
4:13* Envoy009456 Malinalxochitl · estimated
Armory timing
7:25 Envoy009456 Armory
Fastest Heroic
9:12* Envoy009456 Coyolxauhqui · estimated
Market timing
9:24 CaptainH Market
First extra TC
10:28 CaptainH Town Center
Fortress timing
17:22 CaptainH Hill Fort
Fastest Mythic
19:50* Envoy009456 Xolotl · estimated

CaptainH

Odin · Blue
Win 584 +10
EAPM
23.0
Favorite unit
Raiding Cavalry
67 fielded
Largest army
285
First expansion
10:28
Age path
HeimdallClassical · Research start 4:31
SkadiHeroic · Research start 14:02
TyrMythic · Research start 20:32
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom5 expansion build events
Heavy walling16 wall build events
Market economy500 total resource volume
Large army production285 military units
No post-game awards

Envoy009456

Tezcatlipoca · Mint
Loss 433 -10
EAPM
32.4
Favorite unit
Warrior Priest
36 fielded
Largest army
142
First expansion
11:13
Age path
MalinalxochitlClassical · Research start 3:13
CoyolxauhquiHeroic · Research start 7:57
XolotlMythic · Research start 17:50
Opening read
Eagle Warrior CoreEagle Warriors were the dominant military unit.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Large army production142 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 500 total volume

CaptainH

Bought

Food300
Wood200

Sold

No sells

Total player market volume500

Envoy009456

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

CaptainH

Army · 285

Units

Raiding Cavalry67
Hersir66
Throwing Axeman46
Hirdman41
Jarl22
Ballista16
Frost Giant13
Portable Ram8
Einheri3
Fenris Wolf Brood2
Godi1
Buildings 12 types
Farm27
House23
Wall16
Ox Cart Building9
Great Hall6
Hill Fort6
Longhouse6
Town Center5
Sentry Tower3
Temple2
Armory1
Market1
God powers 3 invoked
Fimbulwinter1
Frost1
Titan Gate1

Envoy009456

Army · 142

Units

Warrior Priest36
Eagle Warrior33
Tlamanih Spearman21
Ocelotl Warrior18
Quinametzin8
Soul Guide6
Shorn One5
Tzitzimitl5
Otontin4
Jaguar Rider3
Maquizcoatl3
Buildings 11 types
Farm28
House17
Calpulli10
Temple5
Armory3
Great Temple3
Market3
Nobles Hut3
War Hut3
Sentry Tower1
Town Center1
God powers 7 invoked
Obsidian Mirror3
Starfall2
Corrupted Ground1
Infestation1