Replay-derived match flow, timings, and composition.

Advanced match analysis

Nick_ vs Spartacus

Queue
Ranked 1v1 Supremacy
Map
Giza
Map Seed
804
Duration
36:25
Patch
19.17020
Played
· 10 hours ago
Giza map preview
MapGiza
Winner
Nick_ Loki · Elo 1521 +15
36:25 Match length
Defeated
Spartacus Gaia · Elo 1463 -15
58.3% win probability Pre-match · Nick_ favored win probability 41.7%
Key momentsIn match order
First pressure
3:45 Nick_ Hersir trained
Fastest Classical
3:52* Spartacus Oceanus · estimated
Armory timing
7:35 Nick_ Armory
Fastest Heroic
10:24* Nick_ Bragi · estimated
Fortress timing
10:38 Nick_ Hill Fort
First extra TC
12:54 Nick_ Town Center
Fastest Mythic
13:32* Nick_ Hel · estimated
Market timing
25:18 Nick_ Market

Nick_

Loki · Yellow
Win 1521 +15
EAPM
43.6
Favorite unit
Huskarl
75 fielded
Largest army
278
First expansion
12:54
Age path
ForsetiClassical · Research start 3:50
BragiHeroic · Research start 9:09
HelMythic · Research start 11:32
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom5 expansion build events
Heavy walling8 wall build events
Market economy6,000 total resource volume
Large army production278 military units
No post-game awards

Spartacus

Gaia · Red
Loss 1463 -15
EAPM
52.3
Favorite unit
Arcus
105 fielded
Largest army
348
First expansion
21:53
Age path
OceanusClassical · Research start 2:52
TheiaHeroic · Est. start 12:06
AtlasMythic · Est. start 23:48
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom4 expansion build events
Heavy walling8 wall build events
Market economy3,000 total resource volume
Large army production348 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 9,000 total volume

Nick_

Bought

No buys

Sold

Food1,300
Wood4,700
Total player market volume6,000

Spartacus

Bought

No buys

Sold

Food2,000
Wood1,000
Total player market volume3,000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Nick_

Army · 278

Units

Huskarl75
Hersir46
Godi37
Ballista35
Throwing Axeman31
Jarl14
Berserk12
Mountain Giant8
Hirdman7
Dryad6
Fire Giant5
Battle Boar2
Buildings 12 types
Farm29
House21
Ox Cart Building15
Hill Fort13
Sentry Tower8
Wall8
Market6
Great Hall5
Town Center5
Temple4
Longhouse2
Armory1
God powers 4 invoked
Flaming Weapons1
Healing Spring1
Nidhogg1
Spy1

Spartacus

Army · 348

Units

Arcus105
Murmillo82
Dryad55
Contarius52
Destroyer24
Turma17
Cheiroballista6
Oracle6
Caladria1
Buildings 11 types
Farm37
Military Barracks14
Manor13
Wall8
Market5
Palace5
Counter Barracks4
Town Center4
Economic Guild2
Armory1
Temple1
God powers 8 invoked
Gaia Forest3
Hesperides Tree2
Implode2
Carnivora1