Advanced match analysis
Nick_ vs Spartacus
- Queue
- Ranked 1v1 Supremacy
- Map
- Giza
- Map Seed
- 804
- Duration
- 36:25
- Patch
- 19.17020
- Played
- · 10 hours ago
Winner
Nick_
Loki · Elo 1521 +15
36:25
Match length
Defeated
Spartacus
Gaia · Elo 1463 -15
58.3% win probability
Pre-match · Nick_ favored
win probability 41.7%
Key momentsIn match order
Nick_
Loki · Yellow- EAPM
- 43.6
- Favorite unit
- Huskarl 75 fielded
- Largest army
- 278
- First expansion
- 12:54
Age path
ForsetiClassical · Research start 3:50
BragiHeroic · Research start 9:09
HelMythic · Research start 11:32
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom5 expansion build events
Heavy walling8 wall build events
Market economy6,000 total resource volume
Large army production278 military units
No post-game awards
Spartacus
Gaia · Red- EAPM
- 52.3
- Favorite unit
- Arcus 105 fielded
- Largest army
- 348
- First expansion
- 21:53
Age path
OceanusClassical · Research start 2:52
TheiaHeroic · Est. start 12:06
AtlasMythic · Est. start 23:48
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom4 expansion build events
Heavy walling8 wall build events
Market economy3,000 total resource volume
Large army production348 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 9,000 total volume›
Nick_
Bought
No buys
Sold
Total player market volume6,000
Spartacus
Bought
No buys
Sold
Total player market volume3,000
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.