Replay-derived match flow, timings, and composition.

Advanced match analysis

Top G vs HotBox97

Queue
Ranked 1v1 Supremacy
Map
Alfheim
Map Seed
20496
Duration
23:00
Patch
19.17020
Played
· 10 hours ago
Alfheim map preview
MapAlfheim
Winner
Top G Kronos · Elo 761 +18
23:00 Match length
Defeated
HotBox97 Kronos · Elo 760 -18
50.1% win probability Pre-match · Top G favored win probability 49.9%
Key momentsIn match order
Fastest Classical
4:32* Top G Prometheus · estimated
Armory timing
4:52 Top G Armory
First pressure
6:03 Top G Military Barracks
First extra TC
6:18 HotBox97 Town Center
Fastest Heroic
13:14* Top G Hyperion · estimated
Market timing
16:12 HotBox97 Market
Fortress timing
18:31 Top G Palace
Fastest Mythic
21:13* Top G Helios · estimated

Top G

Kronos · Blue
Win 761 +18
EAPM
19.4
Favorite unit
Arcus
31 fielded
Largest army
88
First expansion
11:02
Age path
PrometheusClassical · Research start 3:32
HyperionHeroic · Research start 11:59
HeliosMythic · Research start 19:13
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Large army production88 military units
No post-game awards

HotBox97

Kronos · Red
Loss 760 -18
EAPM
16.8
Favorite unit
Murmillo
26 fielded
Largest army
103
First expansion
6:18
Age path
PrometheusClassical · Research start 4:41
RheiaHeroic · Research start 15:50
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production103 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Top G

Army · 88

Units

Arcus31
Murmillo26
Destroyer21
Oracle10
Buildings 8 types
Farm12
Manor8
Military Barracks4
Town Center3
Palace2
Armory1
Economic Guild1
Temple1
God powers 4 invoked
Valor3
Chaos1

HotBox97

Army · 103

Units

Murmillo26
Contarius16
Destroyer16
Arcus9
Turma9
Katapeltes8
Oracle8
Cheiroballista6
Promethean5
Buildings 11 types
Farm14
Sentry Tower10
Manor8
Military Barracks4
Counter Barracks2
Palace2
Armory1
Economic Guild1
Market1
Temple1
Town Center1
God powers 12 invoked
Valor10
Deconstruction1
Traitor1