Replay-derived match flow, timings, and composition.

Advanced match analysis

fumful vs [BR] Blanka

Queue
Ranked 1v1 Supremacy
Map
Giza
Map Seed
6196
Duration
19:24
Patch
19.17020
Played
· 10 hours ago
Giza map preview
MapGiza
Defeated
fumful Ra · Elo 862 -16
19:24 Match length
Winner
[BR] Blanka Oranos · Elo 891 +16
45.8% win probability Pre-match · [BR] Blanka favored win probability 54.2%
Key momentsIn match order
Fastest Classical
3:14* [BR] Blanka Oceanus · estimated
First pressure
5:08 [BR] Blanka Counter Barracks
Market timing
6:28 fumful Market
Armory timing
7:30 [BR] Blanka Armory
First extra TC
9:48 [BR] Blanka Town Center
Fastest Heroic
15:32* fumful Sobek · estimated

fumful

Ra · Blue
Loss 862 -16
EAPM
46.0
Favorite unit
Slinger
211 fielded
Largest army
214
First expansion
12:35
Age path
PtahClassical · Est. start 3:51
SobekHeroic · Est. start 14:17
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling7 wall build events
Market economy1,500 total resource volume
Large army production214 military units
No post-game awards

[BR] Blanka

Oranos · Red
Win 891 +16
EAPM
21.1
Favorite unit
Arcus
15 fielded
Largest army
75
First expansion
9:48
Age path
OceanusClassical · Est. start 2:14
HyperionHeroic · Est. start 14:25
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,500 total volume

fumful

Bought

Food300

Sold

Wood1,200
Total player market volume1,500

[BR] Blanka

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

fumful

Army · 214

Units

Slinger211
Petsuchos3
Buildings 13 types
House16
Farm13
Wall7
Barracks4
Lumber Camp4
Mining Camp3
Granary2
Town Center2
Armory1
Market1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers 2 invoked
Locust Swarm1
Shifting Sands1

[BR] Blanka

Army · 75

Units

Arcus15
Contarius15
Murmillo13
Turma13
Oracle10
Caladria3
Cheiroballista3
Satyr3
Buildings 9 types
Farm16
Manor8
Counter Barracks4
Military Barracks4
Sky Passage2
Armory1
Economic Guild1
Temple1
Town Center1
God powers 4 invoked
Carnivora2
Chaos1
Shockwave1