Replay-derived match flow, timings, and composition.

Advanced match analysis

Persefone1997 vs Emogod

Queue
Ranked 1v1 Supremacy
Map
Anatolia
Map Seed
11982
Duration
18:04
Patch
19.17020
Played
· 10 hours ago
Anatolia map preview
MapAnatolia
Defeated
Persefone1997 Kronos · Elo 963 -18
18:04 Match length
Winner
Emogod Oranos · Elo 957 +24
50.9% win probability Pre-match · Persefone1997 favored · Upset win probability 49.1%
Key momentsIn match order
Fastest Classical
4:15* Persefone1997 Prometheus · estimated
First pressure
5:24 Emogod Military Barracks
Armory timing
6:44 Persefone1997 Armory
Fastest Heroic
11:03* Emogod Hyperion · estimated
First extra TC
13:02 Emogod Town Center
Fortress timing
13:35 Emogod Palace

Persefone1997

Kronos · Blue
Loss 963 -18
EAPM
21.9
Favorite unit
Contarius
13 fielded
Largest army
62
First expansion
14:12
Age path
PrometheusClassical · Research start 3:15
HyperionHeroic · Research start 11:29
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Water commitment1 dock build events
No post-game awards

Emogod

Oranos · Red
Win 957 +24
EAPM
32.6
Favorite unit
Murmillo
33 fielded
Largest army
97
First expansion
13:02
Age path
OceanusClassical · Research start 3:53
HyperionHeroic · Research start 9:48
HeliosMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Water commitment5 dock build events
Large army production97 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Persefone1997

Army · 62

Units

Contarius13
Arcus10
Murmillo10
Promethean9
Cheiroballista8
Turma7
Oracle3
Destroyer2
Buildings 10 types
Farm14
Manor9
Military Barracks3
Armory1
Counter Barracks1
Dock1
Economic Guild1
Palace1
Temple1
Town Center1
God powers 8 invoked
Valor7
Chaos1

Emogod

Army · 97

Units

Murmillo33
Contarius19
Turma13
Arcus12
Destroyer11
Cheiroballista4
Satyr4
Bireme1
Buildings 11 types
Manor8
Dock5
Military Barracks5
Farm3
Sky Passage3
Counter Barracks2
Town Center2
Armory1
Economic Guild1
Palace1
Temple1
God powers 5 invoked
Carnivora2
Shockwave2
Chaos1