Replay-derived match flow, timings, and composition.

Advanced match analysis

Raga vs Fake

Queue
Ranked 1v1 Supremacy
Map
Oasis
Map Seed
14399
Duration
21:59
Patch
19.17020
Played
· 9 hours ago
Oasis map preview
MapOasis
Defeated
Raga Loki · Elo 1192 -13
21:59 Match length
Winner
Fake Poseidon · Elo 1290 +13
36.3% win probability Pre-match · Fake favored win probability 63.7%
Key momentsIn match order
First pressure
1:51 Raga Hersir trained
Fastest Classical
3:52* Fake Hermes · estimated
Armory timing
5:46 Raga Armory
First extra TC
8:42 Fake Town Center
Fastest Heroic
9:59* Fake Aphrodite · estimated
Market timing
10:08 Fake Market
Fortress timing
15:58 Fake Fortress
Fastest Mythic
21:16* Fake Artemis · estimated

Raga

Loki · Blue
Loss 1192 -13
EAPM
43.8
Favorite unit
Raiding Cavalry
41 fielded
Largest army
128
First expansion
16:55
Age path
ForsetiClassical · Research start 3:19
BragiHeroic · Est. start 10:35
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling24 wall build events
Large army production128 military units
No post-game awards

Fake

Poseidon · Red
Win 1290 +13
EAPM
71.0
Favorite unit
Hippeus
64 fielded
Largest army
83
First expansion
8:42
Age path
HermesClassical · Est. start 2:52
AphroditeHeroic · Est. start 8:44
ArtemisMythic · Est. start 19:16
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling31 wall build events
Market economy1,000 total resource volume
Large army production83 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,000 total volume

Raga

Bought

No buys

Sold

No sells

Total player market volume0

Fake

Bought

No buys

Sold

Food800
Wood200
Total player market volume1,000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Raga

Army · 128

Units

Raiding Cavalry41
Godi26
Hersir25
Hirdman16
Throwing Axeman6
Battle Boar5
Portable Ram3
Berserk2
Jarl2
Troll2
Buildings 10 types
Farm55
Wall24
House17
Ox Cart Building5
Great Hall3
Hill Fort2
Longhouse2
Armory1
Temple1
Town Center1
God powers 4 invoked
Spy2
Flaming Weapons1
Healing Spring1

Fake

Army · 83

Units

Hippeus64
Centaur11
Petrobolos3
Atalanta2
Theseus2
Hippolyta1
Buildings 11 types
Wall31
Farm24
House22
Storehouse9
Granary6
Stable6
Fortress2
Armory1
Market1
Temple1
Town Center1
God powers 5 invoked
Cease Fire2
Curse1
Earthquake1
Lure1