Replay-derived match flow, timings, and composition.

Advanced match analysis

crackin a cold 1 with the bois vs Kokiri

Queue
Ranked 1v1 Supremacy
Map
Oasis
Map Seed
25282
Duration
11:48
Patch
19.17020
Played
· 9 hours ago
Oasis map preview
MapOasis
Defeated
crackin a cold 1 with the bois Ra · Elo 1413 -11
11:48 Match length
Winner
Kokiri Tezcatlipoca · Elo 1554 +11
30.8% win probability Pre-match · Kokiri favored win probability 69.2%
Key momentsIn match order
Fastest Classical
2:58* Kokiri Malinalxochitl · estimated
First pressure
2:59 Kokiri Warrior Priest trained
Armory timing
8:52 crackin a cold 1 with the bois Armory
First extra TC
9:02 crackin a cold 1 with the bois Town Center
Market timing
10:54 crackin a cold 1 with the bois Market
Fastest Heroic
11:37* crackin a cold 1 with the bois Sobek · estimated
Loss 1413 -11
EAPM
43.2
Favorite unit
Axeman
14 fielded
Largest army
30
First expansion
9:02
Age path
BastClassical · Research start 3:40
SobekHeroic · Est. start 10:22
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Kokiri

Tezcatlipoca · Purple
Win 1554 +11
EAPM
43.6
Favorite unit
Tequihua Archer
36 fielded
Largest army
68
First expansion
—
Age path
MalinalxochitlClassical · Est. start 1:58
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling6 wall build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

crackin a cold 1 with the bois

Army · 30

Units

Axeman14
Slinger7
Spearman6
Sphinx3
Buildings 12 types
House10
Obelisk9
Granary3
Mining Camp3
Barracks2
Armory1
Lumber Camp1
Market1
Monument To Soldiers1
Monument To Villagers1
Temple1
Town Center1
God powers None invoked

No god powers recorded.

Kokiri

Army · 68

Units

Tequihua Archer36
Warrior Priest20
Tlamanih Spearman10
Maquizcoatl2
Buildings 6 types
House11
Wall6
Smoke Trap4
Calpulli3
War Hut2
Temple1
God powers 2 invoked
Infestation1
Obsidian Mirror1