Replay-derived match flow, timings, and composition.

Advanced match analysis

Hacker25Pro vs Yodude556

Queue
Ranked 1v1 Supremacy
Map
Nile Shallows
Map Seed
25124
Duration
13:51
Patch
19.17020
Played
· 9 hours ago
Nile Shallows map preview
MapNile Shallows
Winner
Hacker25Pro Poseidon · Elo 890 +15
13:51 Match length
Defeated
Yodude556 Zeus · Elo 814 -39
60.8% win probability Pre-match · Hacker25Pro favored win probability 39.2%
Key momentsIn match order
Fastest Classical
5:29* Hacker25Pro Hermes · estimated
First pressure
5:40 Hacker25Pro Stable
Armory timing
8:44 Hacker25Pro Armory

Hacker25Pro

Poseidon · Blue
Win 890 +15
EAPM
20.9
Favorite unit
Hippeus
24 fielded
Largest army
49
First expansion
—
Age path
HermesClassical · Research start 4:29
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
No post-game awards

Yodude556

Zeus · Red
Loss 814 -39
EAPM
11.5
Favorite unit
Hoplite
18 fielded
Largest army
19
First expansion
—
Age path
AthenaClassical · Research start 4:42
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Hacker25Pro

Army · 49

Units

Hippeus24
Hoplite23
Atalanta1
Theseus1
Buildings 8 types
House20
Storehouse5
Military Academy4
Granary3
Stable3
Archery Range2
Armory1
Temple1
God powers 1 invoked
Lure1

Yodude556

Army · 19

Units

Hoplite18
Jason1
Buildings 6 types
Farm12
House6
Storehouse2
Granary1
Military Academy1
Temple1
God powers None invoked

No god powers recorded.