Replay-derived match flow, timings, and composition.

Advanced match analysis

NOCHAT_WhatNow? vs tanahanzo

Queue
Ranked 1v1 Supremacy
Map
Savannah
Map Seed
27276
Duration
19:50
Patch
19.17020
Played
· 9 hours ago
Savannah map preview
MapSavannah
Winner
NOCHAT_WhatNow? Tsukuyomi · Elo 1013 +53
19:50 Match length
Defeated
tanahanzo Tezcatlipoca · Elo 987 -18
53.7% win probability Pre-match · NOCHAT_WhatNow? favored win probability 46.3%
Key momentsIn match order
First pressure
3:43 tanahanzo Warrior Priest trained
Fastest Classical
4:44* NOCHAT_WhatNow? Inari Okami · estimated
First extra TC
5:44 tanahanzo Town Center
Armory timing
9:10 NOCHAT_WhatNow? Armory
Market timing
10:57 tanahanzo Market
Fastest Heroic
13:42* tanahanzo Coyolxauhqui · estimated
Fortress timing
16:45 NOCHAT_WhatNow? Castle

NOCHAT_WhatNow?

Tsukuyomi · Blue
Win 1013 +53
EAPM
49.6
Favorite unit
Naginata Rider
29 fielded
Largest army
116
First expansion
7:03
Age path
Inari OkamiClassical · Research start 3:59
FujinHeroic · Research start 14:31
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Market economy1,500 total resource volume
Large army production116 military units
No post-game awards

tanahanzo

Tezcatlipoca · Red
Loss 987 -18
EAPM
34.3
Favorite unit
Tzitzimitl
36 fielded
Largest army
88
First expansion
5:44
Age path
MalinalxochitlClassical · Est. start 4:05
CoyolxauhquiHeroic · Est. start 12:27
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Market economy800 total resource volume
Large army production88 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,300 total volume

NOCHAT_WhatNow?

Bought

No buys

Sold

Food1,500
Total player market volume1,500

tanahanzo

Bought

Food800

Sold

No sells

Total player market volume800

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

NOCHAT_WhatNow?

Army · 116

Units

Naginata Rider29
Yumi Archer29
Bushi25
Daimyo17
Yumi Horse Archer13
Oni2
Jorogumo1
Buildings 12 types
Farm23
House17
Watermill9
Shrine Japanese6
Mining Camp Japanese4
Stable Japanese4
Guardhouse2
Town Center2
Armory1
Castle1
Market1
Temple1
God powers 2 invoked
New Moon1
Swampland1

tanahanzo

Army · 88

Units

Tzitzimitl36
Tequihua Archer26
Warrior Priest16
Tlamanih Spearman10
Buildings 8 types
House16
Farm10
Calpulli9
Temple2
Market1
Sentry Tower1
Town Center1
War Hut1
God powers 4 invoked
Obsidian Mirror2
Infestation1
Starfall1