Replay-derived match flow, timings, and composition.

Advanced match analysis

kaldir vs locking

Queue
Ranked 1v1 Supremacy
Map
Elysium
Map Seed
2328
Duration
19:10
Patch
19.17020
Played
· 9 hours ago
Elysium map preview
MapElysium
Defeated
kaldir Gaia · Elo 1156 -17
19:10 Match length
Winner
locking Freyr · Elo 1165 +17
48.7% win probability Pre-match · locking favored win probability 51.3%
Key momentsIn match order
First pressure
3:46 locking Hersir trained
Fastest Classical
4:37* locking Ullr · estimated
First extra TC
4:44 kaldir Town Center
Armory timing
7:59 locking Armory
Market timing
8:02 kaldir Market
Fastest Heroic
10:47* kaldir Theia · estimated
Fortress timing
11:17 kaldir Palace

kaldir

Gaia · Blue
Loss 1156 -17
EAPM
26.3
Favorite unit
Contarius
59 fielded
Largest army
113
First expansion
4:44
Age path
OceanusClassical · Est. start 4:01
TheiaHeroic · Est. start 9:32
MythicNot reached
Opening read
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling6 wall build events
Market economy3,000 total resource volume
Large army production113 military units
No post-game awards

locking

Freyr · Red
Win 1165 +17
EAPM
40.4
Favorite unit
Throwing Axeman
25 fielded
Largest army
119
First expansion
5:47
Age path
UllrClassical · Research start 3:37
AegirHeroic · Research start 10:11
VidarMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling17 wall build events
Market economy2,300 total resource volume
Large army production119 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 5,300 total volume

kaldir

Bought

No buys

Sold

Food300
Wood2,700
Total player market volume3,000

locking

Bought

Food200
Wood100

Sold

Wood2,000
Total player market volume2,300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

kaldir

Army · 113

Units

Contarius59
Dryad19
Destroyer18
Murmillo6
Turma6
Katapeltes3
Cheiroballista2
Buildings 12 types
Farm16
Manor10
Military Barracks8
Wall6
Palace3
Armory1
Counter Barracks1
Economic Guild1
Market1
Sentry Tower1
Temple1
Town Center1
God powers 5 invoked
Gaia Forest2
Hesperides Tree2
Carnivora1

locking

Army · 119

Units

Throwing Axeman25
Hirdman23
Jarl22
Berserk17
Godi12
Raiding Cavalry11
Hersir7
Huskarl1
Portable Ram1
Buildings 10 types
House19
Wall17
Longhouse9
Ox Cart Building5
Great Hall4
Town Center2
Armory1
Farm1
Market1
Temple1
God powers 2 invoked
Asgardian Bastion2