Replay-derived match flow, timings, and composition.

Advanced match analysis

MeNoNZin_ vs Goyim

Queue
Ranked 1v1 Supremacy
Map
Tundra
Map Seed
22707
Duration
18:24
Patch
19.17020
Played
· 9 hours ago
Tundra map preview
MapTundra
Defeated
MeNoNZin_ Set · Elo 1219 -14
18:24 Match length
Winner
Goyim Freyr · Elo 1288 +14
40.2% win probability Pre-match · Goyim favored win probability 59.8%
Key momentsIn match order
First pressure
3:16 Goyim Hersir trained
Fastest Classical
4:27* MeNoNZin_ Anubis · estimated
Armory timing
8:37 MeNoNZin_ Armory
First extra TC
8:47 Goyim Town Center
Fastest Heroic
10:20* MeNoNZin_ Nephthys · estimated
Fortress timing
11:11 MeNoNZin_ Migdol Stronghold
Market timing
15:31 MeNoNZin_ Market

MeNoNZin_

Set · Blue
Loss 1219 -14
EAPM
44.8
Favorite unit
Camel Rider
30 fielded
Largest army
109
First expansion
9:49
Age path
AnubisClassical · Research start 3:27
NephthysHeroic · Research start 9:05
MythicNot reached
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling8 wall build events
Market economy300 total resource volume
Large army production109 military units
No post-game awards

Goyim

Freyr · Red
Win 1288 +14
EAPM
40.6
Favorite unit
Jarl
66 fielded
Largest army
225
First expansion
8:47
Age path
UllrClassical · Research start 3:54
AegirHeroic · Est. start 10:55
VidarMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling18 wall build events
Large army production225 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 300 total volume

MeNoNZin_

Bought

Food300

Sold

No sells

Total player market volume300

Goyim

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

MeNoNZin_

Army · 109

Units

Camel Rider30
Spearman30
Axeman28
Chariot Archer16
Scorpion Man2
Siege Tower2
War Elephant1
Buildings 16 types
House18
Farm9
Wall8
Granary5
Mining Camp5
Obelisk4
Lumber Camp3
Migdol Stronghold3
Barracks2
Town Center2
Armory1
Market1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
God powers 3 invoked
Ancestors1
Plague Of Serpents1
Vision1

Goyim

Army · 225

Units

Jarl66
Throwing Axeman41
Hersir36
Berserk24
Godi20
Portable Ram16
Hirdman10
Huskarl6
Raiding Cavalry6
Buildings 10 types
House27
Wall18
Farm12
Longhouse8
Great Hall7
Ox Cart Building5
Armory4
Hill Fort2
Temple1
Town Center1
God powers 6 invoked
Asgardian Bastion4
Gullinbursti1
Tempest1