Advanced match analysis
Neu 125 vs Pastabrok
- Queue
- Ranked 1v1 Supremacy
- Map
- Mount Olympus
- Map Seed
- 31446
- Duration
- 31:50
- Patch
- 19.17020
- Played
- · 9 hours ago
Winner
Neu 125
Gaia · Elo 953 +16
31:50
Match length
Defeated
Pastabrok
Zeus · Elo 899 -46
57.7% win probability
Pre-match · Neu 125 favored
win probability 42.3%
Key momentsIn match order
Neu 125
Gaia · Grey- EAPM
- 28.1
- Favorite unit
- Arcus 92 fielded
- Largest army
- 339
- First expansion
- 9:35
Age path
OceanusClassical · Est. start 4:32
RheiaHeroic · Est. start 12:57
HekateMythic · Research start 23:09
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Market economy4,100 total resource volume
Large army production339 military units
No post-game awards
Pastabrok
Zeus · Red- EAPM
- 51.4
- Favorite unit
- Toxotes 133 fielded
- Largest army
- 314
- First expansion
- 5:38
Age path
AthenaClassical · Research start 3:07
ApolloHeroic · Research start 15:55
HephaestusMythic · Research start 28:47
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling36 wall build events
Large army production314 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 4,100 total volume›
Neu 125
Bought
Sold
Total player market volume4,100
Pastabrok
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.