Replay-derived match flow, timings, and composition.

Advanced match analysis

Or2531 vs Alexandre o Grande

Queue
Ranked 1v1 Supremacy
Map
Midgard
Map Seed
21563
Duration
28:23
Patch
19.17020
Played
· 9 hours ago
Midgard map preview
MapMidgard
Defeated
Or2531 Huitzilopochtli · Elo 864 -16
28:23 Match length
Winner
Alexandre o Grande Poseidon · Elo 896 +16
45.4% win probability Pre-match · Alexandre o Grande favored win probability 54.6%
Key momentsIn match order
Fastest Classical
5:32* Alexandre o Grande Ares · estimated
First pressure
5:55 Or2531 Warrior Priest trained
First extra TC
6:18 Alexandre o Grande Town Center
Armory timing
8:10 Or2531 Armory
Fastest Heroic
13:11* Alexandre o Grande Aphrodite · estimated
Fortress timing
13:50 Alexandre o Grande Fortress
Fastest Mythic
22:45* Alexandre o Grande Artemis · estimated

Or2531

Huitzilopochtli · Blue
Loss 864 -16
EAPM
24.2
Favorite unit
Tlamanih Spearman
91 fielded
Largest army
252
First expansion
13:00
Age path
MalinalxochitlClassical · Research start 5:53
CoatlicueHeroic · Research start 12:55
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Water BoomExisting water-opening timing signal.
Multi-TC boom2 expansion build events
Water commitment3 dock build events
Large army production252 military units
No post-game awards

Alexandre o Grande

Poseidon · Red
Win 896 +16
EAPM
32.3
Favorite unit
Hippeus
29 fielded
Largest army
132
First expansion
6:18
Age path
AresClassical · Research start 4:32
AphroditeHeroic · Research start 11:56
ArtemisMythic · Research start 20:45
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Multi-TC boom2 expansion build events
Water commitment7 dock build events
Large army production132 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Or2531

Army · 252

Units

Tlamanih Spearman91
Tequihua Archer74
Warrior Priest34
Otontin26
Arrow Canoe7
Atlatl Siege Canoe6
Ayotochtli6
Tepoztli Canoe4
Axolotl2
Quimichin Spy2
Buildings 10 types
House21
Farm11
Calpulli6
War Hut6
Dock3
Great Temple2
Sentry Tower2
Temple2
Town Center2
Armory1
God powers 3 invoked
Blood Pact1
Earth Monster1
Infestation1

Alexandre o Grande

Army · 132

Units

Hippeus29
Hetairos19
Cyclops17
Nemean Lion17
Hoplite9
Theseus8
Atalanta7
Hippolyta5
Petrobolos5
Scylla5
Juggernaut4
Chimera2
Helepolis2
Pentekonter2
Polyphemus1
Buildings 11 types
Farm43
House27
Fortress11
Temple8
Dock7
Storehouse7
Stable6
Granary4
Armory2
Town Center2
Military Academy1
God powers 3 invoked
Curse1
Earthquake1
Lure1